248,616 Commits over 3,928 Days - 2.64cph!
Replaced Vector2f.Magnitude() references with Vector2f.Length.
Replaced Vector2f.Magnitude() references with Vector2f.Length.
Change to .cpp - so it compiles as cpp.
Fudging this file to diagnose compile error
Fixed line drawing using degrees when radians are expected.
Fixed line drawing using degrees when radians are expected.
[ultimate_soldier] movement and some aiming
[ultimate_soldier] movement and some aiming
Added build and commit scripts for Linux and OS X
Changed SimplexNoise to RustNative to be used for all future native code
Added Tools/Check Animations
Fixed null state transitions in animation files (fixes a u5b4 crash) http://files.facepunch.com/garry/2014/September/19/1411118438.png
Added SimplexNoise native library
SteamNative OS X bundle cleanup
added NumFrames getter to Animation
added NumFrames getter to Animation
made Animation _progress a public property
made Animation _progress a public property
added Magnitude method to Vector2f
added Magnitude method to Vector2f
implemented a set for Animation.Frame
implemented a set for Animation.Frame
3 speedtree forest types. Right now they have a bunch of redundant mats (one set for each minor tree variant) that we can collapse together later.
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added LOD component to the shell ejection
added shell ejections to the thompson gun
Updated a few of the prefabs to use correct models/textures. Also edited a couple of models for better clipping. The beanie now uses correct textures and is skinned to the head bone.
changed the thompson SMG muzzleflash particle system
materials/textures for new muzzleflash effect
Changed sliders in F2 menu to not be terrible
Added shadow distance control in F2 menu
Added a maximum jump angle to player movement to keep people from jump-climbing up walls and trees
Added server -autoupdate command line
Small change to the sun flare colour.
rigged the salvaged_icepick and completed a deploy anim
Replaced TestJS with SmashBloxJS
Replaced TestJS with SmashBloxJS
added teh strike effect to the v_hammer and v_torch attack anims.
Merge branch 'master' of arcade into js-scripting
Merge branch 'master' of arcade into js-scripting
Added the ability to reference other JS source files that must be evaluated prior to the current one using hints:
//! require "source1.js" "somedir/source2.js" "../etc.js"
Added the ability to reference other JS source files that must be evaluated prior to the current one using hints:
//! require "source1.js" "somedir/source2.js" "../etc.js"