248,615 Commits over 3,928 Days - 2.64cph!

10 Years Ago
Added overloaded operator bindings generation for structs.
10 Years Ago
Added overloaded operator bindings generation for structs.
10 Years Ago
Exposed some more members of types in the API.
10 Years Ago
Exposed some more members of types in the API.
10 Years Ago
Fixed ObjectInstance.PopulateFunctions() ignoring inherited members.
10 Years Ago
Fixed ObjectInstance.PopulateFunctions() ignoring inherited members.
10 Years Ago
Refactored AILocomotion speed and direction controls Updated animal speeds
10 Years Ago
Added unarmed 'Dont shoot' player gesture anim
10 Years Ago
Updated gestures source anim
10 Years Ago
Updated some decor and spawn filter rules
10 Years Ago
Fixed server tracking code having a trailing space
10 Years Ago
Shark, whale, bear, WM update
10 Years Ago
Whitelisting IPs
10 Years Ago
Undone another one of Scott's crazy commits
10 Years Ago
10 Years Ago
10 Years Ago
10 Years Ago
Added a slippery slope piece to the test level
10 Years Ago
More work on the character controller
10 Years Ago
More usable perf logging
10 Years Ago
Started implementation of GroupController and Group spawning for a zone. Nothing that actually spawns yet, but it's getting there...
10 Years Ago
Fixed compile warnings in torch anim controller
10 Years Ago
Added GA to server too GA now reports memory, average fps
10 Years Ago
Added player gestures anims ( point / thumbsup / wave )
10 Years Ago
10 Years Ago
Added some missing #if SERVER
10 Years Ago
Added waypoint system Added dedicated subtree behaviour system Added animal patrol behaviour Made behaviour trees more modular
10 Years Ago
Added gestures folder & anim source file.
10 Years Ago
Valid resource type names now have automatically created alias variables.
10 Years Ago
Valid resource type names now have automatically created alias variables.
10 Years Ago
Added an OnReceiveBindingInstance() virtual method to Bindable, and made Bindable to ObjectInstance translation automatic.
10 Years Ago
Added an OnReceiveBindingInstance() virtual method to Bindable, and made Bindable to ObjectInstance translation automatic.
10 Years Ago
Added convars to adjust physics iterations, physics steps at runtime
10 Years Ago
Added bindings for resource loading, started work on a JS port of SmashBlox.
10 Years Ago
Added bindings for resource loading, started work on a JS port of SmashBlox.
10 Years Ago
10 Years Ago
Added beaches1 and beaches2 placeholders
10 Years Ago
10 Years Ago
10 Years Ago
Fixed resources loaded from saves not incrementing the population count
10 Years Ago
updated Rock VM material and maps
10 Years Ago
[memory_dungeon] message box tweaks
10 Years Ago
[memory_dungeon] message box tweaks
10 Years Ago
[memory_dungeon] cursor shows # of remaining moves in the turn
10 Years Ago
[memory_dungeon] cursor shows # of remaining moves in the turn
10 Years Ago
[memory_dungeon] player turn timing re-structured
10 Years Ago
[memory_dungeon] player turn timing re-structured
10 Years Ago
[memory_dungeon] damage floaters
10 Years Ago
[memory_dungeon] damage floaters
10 Years Ago
Replaced Mathf.Max(int, int) with Math.Max.