248,621 Commits over 3,928 Days - 2.64cph!
Changed voice playback method, but it isn't working
Clamped cursor positions.
Clamped cursor positions.
Auto-updated texture import resolutions
Set native plugin platforms explicitly (keeps Unity from copying them to the output folder of platforms they're not used on)
[ultimate_soldier] mouse aiming
[ultimate_soldier] mouse aiming
Merge branch 'master' of arcade
Merge branch 'master' of arcade
Added Controls.CursorPosition for convenience.
Added Controls.CursorPosition for convenience.
Merge branch 'master' of github.com:Facepunch/arcade
Merge branch 'master' of github.com:Facepunch/arcade
Moved simplex noise to native code
Tweaked terrain generator height amplitudes
Protocol++
SmashBlox paddle now has a limited movement speed.
SmashBlox paddle now has a limited movement speed.
Bear rigged and procedural run anim drafted. Building cleanup.
[ultimate_soldier] merged, cleaned up
[ultimate_soldier] merged, cleaned up
Added left and right click as alternate binds for A and B respectively.
Added left and right click as alternate binds for A and B respectively.
Added a toggle for edge scrolling camera movement. Fixed the camera mode switch issue. More prefab updates.
Finished cursor controls, SmashBlox now uses the cursor position to move the paddle.
Finished cursor controls, SmashBlox now uses the cursor position to move the paddle.
Changed Linux and OSX commit scripts to commit all libs in a single commit
Added extern "C" to all noise functions
Refactored Controls, started work on a cursor axis.
Refactored Controls, started work on a cursor axis.
Made 50 degrees the maximum walkable angle to make stairs work again
Added hpp to files filter
Minor language setting tweak, probably changes nothing but whatever
Updated view & world model rock prefabs & materials
Adding RustNative libraries
Texture palette for land animals
updated rock VM textures.
Exposed Vector2f binary operators.
Exposed Vector2f binary operators.