133,068 Commits over 4,293 Days - 1.29cph!
Push updated clan info to the app so it doesn't need to poll for it
Sat island resculpted for the new cliffs
LightGroupAtTime can now specify a power source override
Fixed junkpiles not spawning scientists since Apex removal.
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Increase the max number of teammates that the map can display to 40 (was 16)
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Some alignment fixes
Fixed a material regression
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Improved animated ease in when mounting a zip line, player rotation should look less awkward
Stop error when opening a vending machine from the marketplace screen with missing merchandise info (still shows an empty slot, but at least it won't disconnect the client)
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Merge Rail Network -> Coupling
Fixed NRE when killing a shark with a torpedo
Fixed NRE when initially loading from save in RefreshEngineState. Use NumMounted, which checks if mountPointInfo.mountable is null.
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Reapplying Nvidia reflex changes - continued crash investigation
subtracting easter2022 again due to uptick in crash reports - continued crash investigation
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merge from spectator_tools - nameplate ESP
Adobe skin - floor frames and wall frames final art
LODs/Colliders/Gibs and prefab setup
Temp hack to stop trains being able to spawn on the above-ground rails, since performance will be poor with this old code. WorkCart reimport fix.
Revert all train changes to last month's code
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Remaining cleanup. Magnet Crane continues to use the new interpolation, but players are reverted.
Revert PositionLerp to last month's version
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added view mode test auto equip weapon options
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Tidied up interaction generation.
reapplying
69969 - NRE fix
Updating method for interaction foam