127,224 Commits over 4,109 Days - 1.29cph!
Fix a few issues with PlayerState and MruDictionary
2019.3.3f1 ProjectVersion.txt
Added a health InfoBar to plant UI, to make it more obvious when plants are dying.
armored module condition/ collider
no IsOnRoad check when handling skid sounds for now
update tire surface sounds
add some surface specific skid sounds
Renamed sun color to sun color temperature (kelvin) over time
Added sun intensity (lux) over time control
fixed some condition and missing physics material on modules
[D11] UI Tweaks n changes
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Oasis, Range, Hapis - latest terrain build
Don't allocate save buffer until needed (saves 32MB script memory on client)
[D11][UI][#3792] Added connecting popup to login to rustworks option
Env parameters & sky stuff WIP
[D11] [UI] Fixed translation issues in dropped world items. Added beta build product icon and logic to change it depending on the build defines.
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[D11][UI][#3795] After viewing Settings from the Pause Menu, the main game is not dimmed
[D11] Z-fighting fixes at Bandit Camp
[D11][UI][#3765] Fixed previously played server list not saving
Add genetics display to consumables information panel. Show if data available.
[D11] [UI] Fixed credits screen missing translations. Substring offset to account for the new line tag when reading UTF-8 format text.
High-frequency water animation
Lower basesky ocean level
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[D11] LOD Distance Update.
[D11] Network Protocol Bump
[D11][Art][#3654] Spotlights in sewer and outpost rotation fix
[D11] [UI] Updated keys in original staff credits file. Fixed credits button on main menu again.
[D11][UI][#3217] Enabled switching X/O button for SCEJ. Disabled SCEJ define for now
[D11] Fix to glass materials being rendered before fog.
[D11] [UI] Fixed translation issues with look-at tooltip. Updated Credits screen.
Better handling of seed creation
[D11] Material Mask Maps pt2. Lit Layer and Lit Blend 4 Way
Fixed cargo ship still sometimes spawning too far away from world origin and killings its scientists
Added backwards compatibility for old custom map files
armored module, merged mesh/material
re exported lift texture