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107,030 Commits over 3,836 Days - 1.16cph!

6 Years Ago
Fixed vending machine loot panel pooling errors Fixed workbench panel not refreshing when taken from pool
6 Years Ago
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6 Years Ago
[D11] Add some scripts to reimport all audio clips with settings as suggested by Unity, and a general framework to re-trigger the import of any sort of asset class
6 Years Ago
fixed passing loot through floor using BBQ exploit
6 Years Ago
Optimized LOD refresh by using cell distance instead of object distance when far away Optimized tree.meshes by only doing the full refresh when needed and removing redundant work Removed duplicate tree imposter update in LOD refresh
6 Years Ago
merge from main
6 Years Ago
Merged from main
6 Years Ago
Fixed enforced tree mesh count not resetting when changing tree.meshes back to 0
6 Years Ago
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6 Years Ago
[D11] [UI] fixed a misplaced float causing an error in a server build
6 Years Ago
Disabled "MoveToContainer failed!" message
6 Years Ago
Fixed serialization fuckup in MotorRowboat that could cause an NRE when switching CLIENT / SERVER in the editor
6 Years Ago
Added tree.meshes convar (limits the number of tree meshes to render, disabled by default pending testing in standalone)
6 Years Ago
Disabled occlusion culling on macOS until fixed
6 Years Ago
Cargo ship anchor conveyor / unique textures / LODs / prefab setup
6 Years Ago
[D11] Windows console server builds with IL2CPP backend on define, and no longer packages Steam DLLs with the build. Fixed Steam DLL name-mangling in Windows dev server build.
6 Years Ago
Improved fastimpostors handling of fallbacks and edit-mode + small cleanup
6 Years Ago
[D11] Handle the kick in litenetlib
6 Years Ago
Disabled fastimpostors on macOS until fixed
6 Years Ago
[D11] [UI] wip changes to the notification areas aesthetics
6 Years Ago
Fixed spinnerwheel quaternion related errors
6 Years Ago
[D11] Add BytesSentPerSecond and BytesReceivedPerSecond to litenetlib and hook them up
6 Years Ago
WIP on getting Scientists ready for Cargo Ship.
6 Years Ago
Slot machine , fbx and prefab set up, + arm animation.
6 Years Ago
Proper fix for fastimpostor NRE
6 Years Ago
Scene2Prefab Military Tunnels
6 Years Ago
Tweaked movement restriction logic for Scientists. Tweaked cover points at MT. Tweaked spawn points at MT.
6 Years Ago
[D11] Patch in the GetAddress
6 Years Ago
plastic finally allowed me to find the .mat change for the l96
6 Years Ago
Improved new Scientist aim system
6 Years Ago
network++
6 Years Ago
Ambience CullingGroup updates are needed much less frequently and are much faster when they do happen Eliminate GC alloc in AmbienceManager.SortLocalEmitters
6 Years Ago
Attempt at fixing impostor instancedata NRE
6 Years Ago
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6 Years Ago
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6 Years Ago
Moved impostor batching code
6 Years Ago
Merge from fastimpostors
6 Years Ago
Fixed errors due to missing meshes Fixed server compile Fixed fallback
6 Years Ago
merge from main
6 Years Ago
6 Years Ago
baseline
6 Years Ago
Fixed culling visibility toggle delay
6 Years Ago
[D11] Ping fix and exception fix
6 Years Ago
Moved all tree impostors to Impostor layer
6 Years Ago
Fallback to slow path when instancing unsupported
6 Years Ago
Added impostor renderer for fast cpu-side drawing + attached to main camera Updated impostor shader to support indirect instancing Updated LODComp, RendererLOD and TreeLOD to support fast path Created Impostor layer; enabled by default in camera (fallback)
6 Years Ago
removed old unused ao and metalness textures for l96
6 Years Ago
Updated some spawn point at military tunnels. Scene2Prefab Military Tunnels.
6 Years Ago
Movement rules for scientists (stay close to spawn, etc).
6 Years Ago
Fixed repair bench UI pooling issues Update lootpanel prefab scene