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106,887 Commits over 3,836 Days - 1.16cph!

7 Years Ago
Lots of sound tweaks and polish Campfire/furnace ignite & extinguish sounds Ceiling light on/off sounds
7 Years Ago
minor debugcam fix
7 Years Ago
chairtest false
7 Years Ago
bonefollower fixes
7 Years Ago
overlay improvements
7 Years Ago
Fixed culling-related flicker sometimes when spawning a new object Fixed flicker when toggling culling.world (proper)
7 Years Ago
Added depth tolerance to outline draw shader (glow over grass)
7 Years Ago
Fixed outline when using temporal AA Fixed outline issues affecting other effects Fixed outlined object showing over viewmodel
7 Years Ago
potential satchel fix
7 Years Ago
Fixed another "user-provided triangle mesh descriptor is invalid" error on some road meshes
7 Years Ago
Cleanup
7 Years Ago
Mining quarry A progress
7 Years Ago
Road and powerline tweaks
7 Years Ago
PathFinder still prioritizes direct neighbors over diagonal neighbors when diagonals are allowed
7 Years Ago
Hapis progress
7 Years Ago
PathFinder.Point implements IEquatable
7 Years Ago
Mining quarry A progress backup
7 Years Ago
Updated Apex to 2017.1
7 Years Ago
Preliminary road / power connection points for all monuments
7 Years Ago
Subtracting 24065
7 Years Ago
Monument placement optimizations
7 Years Ago
Updated powerline layout to same algorithm roads are using
7 Years Ago
Subtracted 24049 and 24043 => rollback to 2017.1.2f1
7 Years Ago
Added gizmos to TerrainPathConnect
7 Years Ago
Tweaked world tier distribution (slightly smaller, more concentrated tier 2)
7 Years Ago
Tweaked biome distribution (slightly less arctic, slightly more arid)
7 Years Ago
Roads no longer sometimes go through water
7 Years Ago
Fixed "user-provided triangle mesh descriptor is invalid" error on some road meshes
7 Years Ago
python icon setup
7 Years Ago
Hapis progress
7 Years Ago
color changes
7 Years Ago
compile fix
7 Years Ago
worldmodel outlines (off by default)
7 Years Ago
More work on the road network generation in preparation of monument in / out points
7 Years Ago
Hapis Progress
7 Years Ago
Restored culling stats display; editor-only
7 Years Ago
Hapis progress
7 Years Ago
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7 Years Ago
Fixed roads / powerlines getting interrupted by rivers
7 Years Ago
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7 Years Ago
Updated Apex AI to 2017.2
7 Years Ago
Culling debug draw now working in build; switched non-player/npc debug shapes to boxes
7 Years Ago
toptier half wall block models/col/gibs - block prefab updated
7 Years Ago
Hapis progress
7 Years Ago
metal half wall block models/col/gibs - block prefab updated
7 Years Ago
stone half wall block models/col/gibs - block prefab updated
7 Years Ago
Merge from Unity2017.2
7 Years Ago
Don't let OutputHandler.OnMessage throw exceptions
7 Years Ago
wood half wall block models/col/gibs - block prefab updated
7 Years Ago
Facepunch.Unity.dll