124,104 Commits over 4,171 Days - 1.24cph!
[D11][UI] Changes to water catcher lootpanel
[D11] Mining Quarries, Military Tunnels, Radtown and Water Treatment Plant SLOD Textures.
Adjusted LOD ranges to old values.
Replaced male eyebrow LOD1 skinned mesh renderer on hairset
[D11] Fixed floating verts on few SLODS
Bundles: add prefabs first
[DTLS] Robustness/integ checking
[D11] Revert signpost changes from
43341
[D11] Quick Tire LOD tweaks
merge from surgeonoutfit_fix
[D11] Removed from streaming assets
[D11] Disable access to RenderInfo.exe
[D11] Wooden signs removed from Compound
Merge in the main_merge branch
[D11] Move contents of StreamingAssets\maps outside of unity project
latest cliff generation and cliff prefabs
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[D11] Junkyard SLOD textured
[D11] Compound SLOD Texture
Fixed Surgeon Outfit displaying both male and female meshes at the same time
[D11] Airfield, Bandit Camp, Water Well A-E SLOD's with textures.
[D11] Power substation SLOD with texture
added skinned male_eyebrows_lod1
Rename sleeping bag skin with newline in it
[D11] Override XB1 Manifest
[D11] fix some corrupted prefabs (corrupted by UnityYamlMerge)
Fixed PlayerModel references
[D11] + Slod unhidden for Compound
[D11] + Rest of Compound assets LOD tweaked
Fixed a few post merge errors.
Disable asset bundle preloading
[D11] Trainyard_1 SLOD and texture for SLOD
Added primitive screencapture to .png sequence
[D11] Harbor2 + Launch Site SLODs textured
chat menu global mute setup
[D11][UI] Altered splitting panel UI {#3051] Fixed issue with sounds not playing when splitting items, fixed crash with sleeping bags
[D11] + Military_tunnel_1 - Removal of driftwood issue
If client disconnects due to exception in RPC, send the exception to server in disconnect reason