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106,876 Commits over 3,836 Days - 1.16cph!

7 Years Ago
code cleanup tonnes of minigame work tightened up all colliders trees give half their resources on falling disabled minigame on some weird small trees
7 Years Ago
New mushrooms (no lods yet)
7 Years Ago
merge from main
7 Years Ago
tree minigame
7 Years Ago
Lazy deferred decal draw queue/order
7 Years Ago
Cave reverb tweaks Fix occasional attempt to unload music clips that aren't loaded yet Fix repeated phys impact sounds when objects get stuck inside something Failsafe for rare stuck bush rustle Fix song shuffling not kicking in before first piece of music plays
7 Years Ago
Fixed deferred decal gbuffer normal decoding
7 Years Ago
Beenie hat now deforms hair
7 Years Ago
snowball meshes and textures
7 Years Ago
fixed foot flipping around like pinball flippers when player was on stairs
7 Years Ago
Substracted 23782
7 Years Ago
junkyard progress backup
7 Years Ago
nre fix
7 Years Ago
junkyard progress backup
7 Years Ago
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7 Years Ago
Fixed player motion blur popping when swapping LODs
7 Years Ago
Double check that we have valid heightmap meta before running async terrain mesh generation.
7 Years Ago
Merge from main
7 Years Ago
EAC SDK update
7 Years Ago
Fixed hair motion vectors Fixed temporal-aa related hair ghosting in player preview
7 Years Ago
Tree fall sound fixes
7 Years Ago
Added explicit specular control to hair shader
7 Years Ago
Workbench can no longer be locked (bug fix)
7 Years Ago
tree redux pt1 - falling trees explosions damage trees radiusdamage calls OnAttacked instead of Hurt protocol++
7 Years Ago
junkyard progress backup
7 Years Ago
Building ID save / load happens in DecayEntity instead of BuildingBlock
7 Years Ago
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7 Years Ago
Merge from main
7 Years Ago
Building privilege is emitted by all building blocks that are connected to a tool cupboard
7 Years Ago
First pass on moving custom terrain navmesh source to Dynamic Navmesh.
7 Years Ago
Rocket factory / fixed walkway LOD's
7 Years Ago
Rocket factory / made walkway textures more rusted / fixed lighting bugs / opened additional stairway doors / opened up another window
7 Years Ago
Rocket factory / Fixed Lodding issues / added lights to mark usable doors / added broken windows near makeshift walkways
7 Years Ago
Only move building to new ID if it was split, not whenever block is removed When placing block, refresh building ID only if connected blocks mismatch
7 Years Ago
Fixed morph cache mesh overallocation Added debug.morphCacheMem to display morph cache memory footprint
7 Years Ago
North loot tweaks
7 Years Ago
Downscaled a few textures
7 Years Ago
Optimized rocket factory walkways geometry
7 Years Ago
Northern snow and ice work
7 Years Ago
junkyard - base scene setup and autospawn prefab
7 Years Ago
Fixed recurrent GC alloc in SelectedBlueprint.Update
7 Years Ago
Admire animations - adding to DB
7 Years Ago
Fixed recurrent GC alloc in TSSAA
7 Years Ago
merge from main
7 Years Ago
viewmodel prefab update - removed 'apply root motion' from animators
7 Years Ago
Commented world model check in GetFootPlacement (gc alloc)
7 Years Ago
Fixed beard sometimes not showing
7 Years Ago
deco for door and windows, models/gibs/prefabs
7 Years Ago
Removed blocker from Rocket factory staircase
7 Years Ago
Rocket factory stair colliders / LOD settings