reporust_rebootcancel

106,840 Commits over 3,836 Days - 1.16cph!

7 Years Ago
Merge from weekend_branch_2
7 Years Ago
ak47 world model fix
7 Years Ago
Texture Updates
7 Years Ago
merge from main
7 Years Ago
View model settings Set anims to use base mesh vessel
7 Years Ago
Merge from main
7 Years Ago
Fixed parenting on bradley and heli loot crate fireballs
7 Years Ago
Female asian head mesh, materials & textures
7 Years Ago
Male asian head/body seams Added ambient lighting to light body
7 Years Ago
Merged from main
7 Years Ago
Male asian meshes, materials & textures
7 Years Ago
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7 Years Ago
updated sedan prefab with proper client collison meshes from minh vehicles collide with deployables
7 Years Ago
added armrests to seats collision mesh
7 Years Ago
optimized sedan collision mesh separated the seat mesh from the chassis
7 Years Ago
Merged from main
7 Years Ago
More npc navigation
7 Years Ago
relocked all items other than default blueprints item category amount on crafting window shows unlocked items instead of totals
7 Years Ago
better clientside collision for sedan
7 Years Ago
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7 Years Ago
7 Years Ago
7 Years Ago
7 Years Ago
7 Years Ago
updated sedan colliders
7 Years Ago
tweaked a bunch of 3rd person player animations
7 Years Ago
Removed BoneFollower (eliminates client side GC + some processing overhead)
7 Years Ago
sawnoff shotgun - fixed arm clipping at max FOV, removed wobble at end of anim
7 Years Ago
Eliminated GC allocs from SkinnedMultiMesh.UpdateLODGroup
7 Years Ago
Fixed UpdateRotationFromNetwork working with world rotation instead of local rotation
7 Years Ago
More work on NPCs
7 Years Ago
fixed arms clipping on m249 reload at max FOV
7 Years Ago
More work on NPC navigation. More robust NPCs with relation to low resolution navigation meshes.
7 Years Ago
Added TerrainCollisionProxy (handles terrain carving for wheel colliders)
7 Years Ago
Some npc navigation improvements.
7 Years Ago
Use checkbox rather than overlapbox when looking for player construction. Less fidelity for lower priority navmesh grid cells.
7 Years Ago
Dynamic navmesh grid cell fidelity work.
7 Years Ago
Merged from main
7 Years Ago
Work towards mixed navmesh grid cell fidelity.
7 Years Ago
Toggling grass shadows force-refreshes grass meshes
7 Years Ago
Fixed IOnPostNetworkUpdate regression (torch randomly getting switched off)
7 Years Ago
chair deploy fix
7 Years Ago
Added facial hair meshes and facial hair test, Added female hair textures and materials, Added pubic hair mesh, textures and materials (for imallpor), Added facial hair morph test - all to skinupdates branch.
7 Years Ago
nav_grid and ai_dormant on by default.
7 Years Ago
quicker sitting animations skin approval
7 Years Ago
Added graphics.grassShadows convar, disabled by default Added Grass Shadows toggle Graphics menu Fixed render texture size error when loading editor
7 Years Ago
sedan collision model for interior
7 Years Ago
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7 Years Ago
Better adjustment to ground when on a navmesh link. Stop freezing when stuck on an invalid navmesh link.
7 Years Ago
VehicleMovement hits triggers