reporust_rebootcancel

126,617 Commits over 4,109 Days - 1.28cph!

6 Years Ago
Merge from excavator_fixes
6 Years Ago
Scene
6 Years Ago
Dig FX WIP
6 Years Ago
Backup lights aren't white when off. Lights turn off during daytime.
6 Years Ago
Cleaned some disabled leftover clutter.
6 Years Ago
Added a PainSource to the first and second rubble drops when engaged.
6 Years Ago
Fixed some yawer light LODs not being dynamic.
6 Years Ago
Entity info and controls WIP
6 Years Ago
Movie Gizmo work
6 Years Ago
Excavator sounds (WIP but mostly complete)
6 Years Ago
Tweaks to tint and wind SF Added generic wind SF
6 Years Ago
Fixed wind instance world pos; both foliage and generic
6 Years Ago
Baseline
6 Years Ago
Fixed foliage shader compile error Fixed foliage tint SF logic
6 Years Ago
[D11] Fix typo
6 Years Ago
skin approval
6 Years Ago
[D11] Fix Rustworks platform logins
6 Years Ago
old skin approval
6 Years Ago
Removed redundant private.0 files and respective metas
6 Years Ago
Cherry picked 37626
6 Years Ago
Pause when we get to the end of a demo instead of quitting Jump To End works again
6 Years Ago
[D11] [UI] WIP changing item notifications to use pre-placed panels rather than spawning/destroying at runtime. Changed item notifications to update and track items that are the same rather than showing new notifications for items with the same definitions. Item notifications now show overall harvest alongside last harvest instance.
6 Years Ago
Fixed projectiles going the wrong speed with changed timescale Projectiles move smoothly during timescaled demo playback
6 Years Ago
[D11][UI] Cosmetic update to frontend
6 Years Ago
Fixed any potential NREs in LightGroupAtTime
6 Years Ago
[D11] Re-enable noclip protection
6 Years Ago
When scrubbing only update entities that have changed during the delta
6 Years Ago
[D11] Add error handling around Rustworks login failure
6 Years Ago
[D11] Remove unused variable.
6 Years Ago
Fixed GameManifest editor bug
6 Years Ago
Profiling Don't use Enum.HasFlag (garbage, slow) Don't set UserIDString on load unless UserID changed Load GUIDs from GameManifest in editor, fallback to AssetDatabase if not found (faster, no gc)
6 Years Ago
[D11] Rustworks initialisation fix for PS4 in Editor
6 Years Ago
[D11] Add Rustworks login test
6 Years Ago
[D11] Disable antihack for console: noclip, fly, speed
6 Years Ago
▋▇▄▌▍ ▇▌▌▋▋▉ █▅▄▋▇█▊ ▉▌▋█▄▋██ ▆▋▊▆▄ ▄▌▆▉▌▊▊ ▉▅▄▊█ ▌▄▉ ▊▋▋▄▋ ▆▆▍▄▇ ▆▇██▅▄▅ ▉▊▉▊▍ ▉▍▊▋▅
6 Years Ago
[D11] Fix for ps4 touchpad button detection
6 Years Ago
merge from main
6 Years Ago
[D11] DTLS server console command and extra telemetry for tracking packet loss and sizes.
6 Years Ago
Scene
6 Years Ago
Fixeroos
6 Years Ago
Manifest & related excavator files. Various other small stuff.
6 Years Ago
Scene & prefabbery. Illuminated control panels.
6 Years Ago
Split into another entity
6 Years Ago
Power states for yawer.
6 Years Ago
Emissive for powered control panel. Better cabin and headlights. Various other stuff.
6 Years Ago
Fixes
6 Years Ago
Revamped scientist area
6 Years Ago
Tease sky into working
6 Years Ago
Updated foliage shaders for parity on input and most functionality Added shader functions for foliage wind and wave displacement
6 Years Ago
Fixed deprecated shader compile error