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145,098 Commits over 4,444 Days - 1.36cph!

6 Years Ago
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6 Years Ago
Sled crafting costs and time No longer researchable
6 Years Ago
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6 Years Ago
manifest Updated neon sign crafting time and cost
6 Years Ago
Updated Ice wall item naming and repair
6 Years Ago
Disable trail fx when not on snow
6 Years Ago
More speed
6 Years Ago
Make initial force last longer if the sled is on a flat surface
6 Years Ago
Fixed some incorrect steering logic Removed some debug stuff
6 Years Ago
Initial work moving WorkCart glass to a separate sub-entity
6 Years Ago
Set up xmas variant
6 Years Ago
Adjust collision damage forces
6 Years Ago
Custom seat prefabs and updated mount positions
6 Years Ago
Dismount if sled ends up in water More drag, speed and turn tweaks
6 Years Ago
Reduce initial velocity when not on snow Dismount if sled flips
6 Years Ago
Add missing bool
6 Years Ago
Remove no-longer-used ground quality enum
6 Years Ago
Add IsOnSnowOrIce bool to terrain handler
6 Years Ago
Remove flyby sounds form snowball gun shots
6 Years Ago
Speed tweaks
6 Years Ago
Icon
6 Years Ago
Increase drag, add some support for slight turning input
6 Years Ago
Simplify VehicleTerrainHandler ground quality method since we only use the road component
6 Years Ago
Fixed a legacy vehicle terrain check bug Fixed pickup/repair
6 Years Ago
Train protection values edit
6 Years Ago
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6 Years Ago
Apply some force over time when a player mounts the sled
6 Years Ago
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6 Years Ago
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6 Years Ago
Use zero friction absolute
6 Years Ago
Initial sled setup and material swapping boilerplate
6 Years Ago
New handling for collisions between kinematic trains
6 Years Ago
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6 Years Ago
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6 Years Ago
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6 Years Ago
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6 Years Ago
Experimenting with converting terrain to use a tessellation shader instead of parallax.
6 Years Ago
Fixed motion vectors on attack prefab
6 Years Ago
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6 Years Ago
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6 Years Ago
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6 Years Ago
network++
6 Years Ago
merge from /xmas
6 Years Ago
GetBestTarget interface/implementation. Events can now allow execution to continue past them if they trigger but have no output state container linked. Added BestTargetDetected and IsVisible events.
6 Years Ago
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6 Years Ago
Serialize initial state and correctly show it when opening designer.
6 Years Ago
Fixed pookie bear raid towers
6 Years Ago
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6 Years Ago
Fixed pookie bear ground watch Pookie bear can now be placed on deployables
6 Years Ago
Workcart Mesh update separated out the glass for damage pass updated prefab