116,217 Commits over 3,959 Days - 1.22cph!
Reversed animal swimming (they still slow down in water).
Progress on improving Scientist searching for lost enemy targets.
Increased Scientist threat memory.
Improved Scientist AI for unseen threats.
Navigation waits for pending paths a bit better.
Updated names on scientist loadouts.
Improvements to target scoring momentum.
Improvements to animals in water.
Card readers glowing colors/intensity tweaks
Trainyard puzzle flow improvement
card reader color coordination
timer bugfixes
keycard implementation
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Fixed PropRenderer.CaptureScreenshot default light intensity scale correction
First pass on animals in water improvements.
Further steps toward not allowing movement while crouched for Scientists.
Second pass momentum scoring for AI targets.
Fixed issues with input slot selection on doors and timer switches
Check SocketMod_AreaCheck in GroundWatch / DestroyOnGroundMissing so partially floating objects are also destroyed
fixed prop_render scripts on remaining style prefabs
Final security door setup for Sewer Branch, Harbors, Sat Dish
scene2prefab
Fixed not been able to loot downed players
First pass on target decision momentum.
Fixed weapon skins overriding clothing skins on viewmodels
Set correct access levels on card readers for Powerplant, Trainyard, Airfield, MT, WTP
scene2prefab
Improve Scientist junkpile AI.
LS progress backup - Logic for factory puzzle
Reduced width of NavMeshLink across security doors for better traversal.
Added more outputs to Switches prefabs
MT scene change (minor field setting in inspector for scientist waypoint groups relying on the ai location manager).
Minor tweaks to Scientist Spawner.
LS progress backup - Logic for jumping puzzle
Adding scientists spawners specific to the lab
Security doors prefabs are 'isSecurityDoor' enabled
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fixed broken prop_renderer script on hairstyles
Potential fix for HttpImage crash in main menu
Gracefully deal with IOR.
MT full puzzle logic pass
TextureData constructor handles null
Terrain data transfer (monuments and mountains) is done in native code