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115,259 Commits over 3,959 Days - 1.21cph!

7 Years Ago
Packed another few dozen materials
7 Years Ago
Minor tweaks to texture usage report tool
7 Years Ago
Supermarket loot spawn tweaks
7 Years Ago
Merge from weekend_branch
7 Years Ago
Merge from main
7 Years Ago
Supermarket final tweaks and polish
7 Years Ago
Packed hazmat suit materials
7 Years Ago
Downscaled hazmat mask textures
7 Years Ago
Downscaled wood armor and roadsign vest
7 Years Ago
gas_station update gas pump LODs/COLs/ Textures and prefab
7 Years Ago
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7 Years Ago
Downscaled heavy plate jacket and pants
7 Years Ago
Packer tools support for 48 and 64 bpp Fixed imageutil savetexture swizzling Fixed compile warnings
7 Years Ago
Supermarket cash register
8 Years Ago
ifdef CLIENT
8 Years Ago
Adjusted some memory pool buffer sizes
8 Years Ago
Replaced a bunch of "new WaitForSeconds" with "CoroutineEx.waitForSeconds" (eliminates GC allocs)
8 Years Ago
Added CoroutineEx.waitForFixedUpdate / waitForSeconds / waitForSecondsRealtime
8 Years Ago
Stripped some unused nature assets that have been replaced by newer assets
8 Years Ago
Stripped old grass assets
8 Years Ago
Stripped BehaveAsset icon
8 Years Ago
Stripped TreePerfTest stuff
8 Years Ago
Stripped old grass system
8 Years Ago
Disabled dynamic batching (experiment)
8 Years Ago
Dynamic Navmesh should include Terrain layer for navmesh generation.
8 Years Ago
Merged from main
8 Years Ago
Supermarket magazine stands
8 Years Ago
reduced horizontal recoil on m92
8 Years Ago
quick distant bradley engine idle
8 Years Ago
main cannon min engagement range reduced
8 Years Ago
Bradley is GC free for targeting
8 Years Ago
Reverted some buffer pre-allocations (memory usage)
8 Years Ago
proper target sorting (was inverted) bradley is louder bradley contact hurt trigger fixes
8 Years Ago
added light flares to bradley optimized bradley to use a single spotlight with a cookie instead of two smaller main cannon explosion effect main cannon is no longer laser accurate added bradley.quickrespawn server command to qiuckly respawn a bradley to test
8 Years Ago
Profiling, cleanup, small GC optimizations
8 Years Ago
small rocks & tall grass culling distance tweaks
8 Years Ago
Fixed broken orientation on particle layer accum; touched all relevant shaders
8 Years Ago
RenderInfo logging
8 Years Ago
rock dressing scene update
8 Years Ago
small rocks distance tweak
8 Years Ago
merge from main
8 Years Ago
gas_station level vcolor bakes backup and scene2prefab
8 Years Ago
Adjusted default buffer sizes of collider groups, renderer groups, foliage groups and LOD cells Remove foliage groups when they are empty (similar to renderer / collider groups)
8 Years Ago
Fix gaps on supermarket / fixed seams on plaster_d texture / material tweaks
8 Years Ago
Updated PlayerModel with fixed seam geo/normals/skinning Final textures with head/body seam fixes Body lods & head.00 lods Player preview changes/fixes
8 Years Ago
Reduced GC allocs in SelectedBlueprint.RefreshBlueprint
8 Years Ago
Log warning when trying to create attachment on viewmodel without model component
8 Years Ago
Reduced sky brightness slightly
8 Years Ago
Fixed material / memory leak in Bradley TreadAnimator component
8 Years Ago
Ensure EffectRecycle doesn't invoke Recycle more than once when onParentDestroyed is DetachWaitDestroy and playMode is Once (heli explosion fix)