reporust_rebootcancel

115,257 Commits over 3,959 Days - 1.21cph!

8 Years Ago
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8 Years Ago
Optimized water and screen blur overlays Added centralized ImageEffectComposite to replace redirects and ensure low bandwidth ops Added ImageEffectTransformsToLDR to ImageEffectComposite (works if final) Added explicit sort order to ImageEffectLayer Moved tonemapping + fxaa + sharpen and vignette to overlays (move back on 5.6.2+)
8 Years Ago
finished most pathing at launchsite for bradley
8 Years Ago
fixed NRE when killed by bradley bradley stops shooting dead players bradley target range increased Bradley target added when damage received
8 Years Ago
more compile fixes
8 Years Ago
compile fix protocol++
8 Years Ago
bradley now spawns at launchsite, broken af protocol++
8 Years Ago
merge into main
8 Years Ago
manifest /codegen removed log files fixed blurry debris from heli explosion fixed holosight blurryness with motionblur
8 Years Ago
merge from main
8 Years Ago
missing files
8 Years Ago
fixed heli/bradley gibs being difficult to harvest rockets now damage bradley bradley uses foot position for vision check as well enabled main cannon on bradley fixed rocket trails disappearing before fading out for all rockets
8 Years Ago
Supermarket progress / loots spawn placement / general polish
8 Years Ago
Supermarket COL/LODs/prefabs
8 Years Ago
Supermarket LOD's
8 Years Ago
Profiling
8 Years Ago
Reduced or eliminated GC allocations from Transform.FindChildRecursive (only used by UI)
8 Years Ago
Viewmodel attachments use Model.FindBone instead of Transform.FindChildRecursive (more efficient since cached)
8 Years Ago
Removed AttachToBone (unused, inefficient)
8 Years Ago
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8 Years Ago
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8 Years Ago
BoneFollower profiling
8 Years Ago
Eliminated GC allocs from BaseEntity.UpdateParenting
8 Years Ago
Updated multiple descriptions Phrases
8 Years Ago
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8 Years Ago
Enabled biome tint on lowest high external lod (no mask)
8 Years Ago
Merged from main
8 Years Ago
More work on Navmesh Links.
8 Years Ago
Added packed version of rust/std-terrainblend Packed rock _cliffs_atlas and road_ground_layer (dependencies) Added keyword for biome mask texture + added to mats using it + updated shaders Split some rock occlusion from diffuse (terrainblend now uses separate) + updated mats
8 Years Ago
gas station final interior mesh - LODs/COLs scene update
8 Years Ago
Tweaked EntityLink default capacity
8 Years Ago
Runtime error fix
8 Years Ago
Optimized MaterialColorLerp
8 Years Ago
gas station final exterior meshes - LODs/COLs
8 Years Ago
bradley kills people when it hits them at high velocity better speed zone obedience bradley aims at chest/head instead of feet with coax proper collision with bradley and players/c4/rockets
8 Years Ago
Supermarket floor and wall damage
8 Years Ago
Merged from main
8 Years Ago
More work on improving navmesh links.
8 Years Ago
Supermarket shelves prefab / supermarket dressing and scene setup
8 Years Ago
merge from main
8 Years Ago
new layer for vehicle movement vehicle speed zones
8 Years Ago
RenderInfo debug tool no longer duplicates materials when called
8 Years Ago
Disabled PlanterBox, EmissionToggle, LaserBea, FlashlightBeam and VendingMachineScreen material adjustments since they were all leaking materials / memory
8 Years Ago
Removed TransformEx.FindChildren since it's super inefficient and now unused
8 Years Ago
Fixed material / memory leak from mining quarries
8 Years Ago
Eliminated GC allocs from MaterialColorLerp.RefreshRenderers Eliminated GC allocs from PlantEntity.UpdateSkinParameters (called from PostNetworkUpdate)
8 Years Ago
Merged from main
8 Years Ago
Navmesh Link improvements
8 Years Ago
Packed train track and wagon material set (8 materials)
8 Years Ago
Fixed case where material packer ignores maps that match perfectly Fixed ignoring non-opaque materials for texture usage report