125,756 Commits over 4,109 Days - 1.28cph!
Fixed depth-related water artifacts on Metal
Digger vehicle / models / textures / LODs / COL / Prefab
Fixed old ass hidden wm weapons bug from 2015
[D11][Tutorial] Boat now respawns after flipping and being destroyed, also addresses issue #565
protocol++ (client/server wave changes)
Fixed water near-clipping issue
[d11][Audio] Finally got audio occlusion working, also added it to weapons and explosions at the cost of one more 'simple' low pass filter dsp module.
[D11] [UI] Fixed create server type prefab having 0,0,0 scale.
[D11] [UI] Fixed create server type screen not appearing.
[D11] [UI] Fixed white clouds on create server type screen.
[D11] [UI] Fixed translations. Added Attacker Distance to protobuf message. Raised network protocol version.
Save / load water junkpiles
[D11] Client side achievement support for #16 - PS4 trophy description change
[D11] Server support for achievement #16
[D11][Tutorial] Renamed craft_fuel localisation key to something more accurate
[D11][Tutorial] Fix for issue #1118, Finishing tutorial would throw an exception due to an event not being properly cleaned up
[D11] [UI] Added error states for UnitFormatter for when parsing fails that's more descriptive than the default error. Fixed Stats prefab navigation bar having incorrect string key value for "Cycle Tabs"
[D11] [UI] more tweaks to the gun bar aesthetics
[D11][UI] Fixed issues with uiinventory. Changed keyboard input settings for editor
[D11] [UI] Re-added rich presence stuff.
Merge from flamethrower_v2
[D11][Tutorial] Removed pickup option for the reactive target in the tutorial, also made it invincible
Fixed Linux release build getting written to debug folder (classic andre)
[D11] [UI] fixed a missing material on the condition bars
[D11][Tutorial] Disabled time progression during the tutorial and reset time to morning
[D11] [UI] more adjustments to gun attributes aesthetics
[D11][Tutorial] Removed unused assets
[D11][Tutorial] Sped up night time, hooked up to options and updated tutorial events for time of day
[D11][UI] Striped out unused Ui elements. Switched itemicons and virtual item icons over to using textmesh pro
[D11] [UI] Added Microphone check for console versions on Loading Screen. Added missing translations in leaderboards, loading, and death screen. Adjusted death screen stats gather to be easier to manager when hooks are introduced.