reporust_rebootcancel

115,257 Commits over 3,959 Days - 1.21cph!

8 Years Ago
Re-enabled dynamic batching (too many changes on staging this week, let's compare again next week)
8 Years Ago
Profiling
8 Years Ago
Profiling
8 Years Ago
Eliminated needless group creation when trying to destroy an empty network group on the client
8 Years Ago
Eliminated GC allocs from BaseNetworkable.NetworkDestroy
8 Years Ago
Packed high external wall LOD material
8 Years Ago
Disabled detail layer in high external stone wall
8 Years Ago
Just use prefab name on the client in Entity.ToString() to avoid GC allocs
8 Years Ago
Eliminated GC allocs from MaterialReplacement
8 Years Ago
Eliminated GC allocs from ItemContainer.Load
8 Years Ago
Fixed metallic scale in metal_beam_b_refinery_lod (e.g. large furnace)
8 Years Ago
Compile fix
8 Years Ago
Adjusted some memory pool sizes
8 Years Ago
OnInventoryChanged profiling
8 Years Ago
Fixes to avoid Material.SetPassUncached + touched all rust/std shaders
8 Years Ago
gas station damage pass end
8 Years Ago
Fixed Server.DestroyNetworkable not calling Networkable.Destroy when returning networkable to pool
8 Years Ago
Disabled dynamic batching (experiement)
8 Years Ago
Merge from gc_optimizations_2
8 Years Ago
Prewarm memory pool of certain extremely common types
8 Years Ago
Scientists no longer drop 1000 LR300 weapons (Temp loot table fix for Staging playability)
8 Years Ago
Merge from main
8 Years Ago
Optimized memory pool size for networkables and entity links
8 Years Ago
Rebuilt Facepunch.Network
8 Years Ago
FindInGroup editor safeguards
8 Years Ago
Fixed some memory pooling related issues
8 Years Ago
gas station damage pass wip
8 Years Ago
If ai_dormant is on, only tick metabolism simulation on agents that are active.
8 Years Ago
Merged from ai branch to main
8 Years Ago
Yet another merge from main
8 Years Ago
Added terrain atlas generator ability to load non-read/write textures Switched all terrain4 textures to non-read/write
8 Years Ago
Fixed a small if server check for client compile.
8 Years Ago
Merged from main
8 Years Ago
Supermarket scene setup
8 Years Ago
Packed all materials depending on terrain4 textures Packed a few rock and prop materials + recycler
8 Years Ago
Fixed shader packed map labels
8 Years Ago
Added packed version of standard-specular shader Fixed packing getting flat specular when scaled up Keywords permutation parity between metallic and specular shaders
8 Years Ago
Supermarket counter
8 Years Ago
Immediately kill agents on spawn if they we can't produce a navmesh area that support them (DynamicNavmesh specific).
8 Years Ago
A bit of cleanup to make Dynamic Navmesh work properly again.
8 Years Ago
Packed some larger materials
8 Years Ago
Fixed specular not driving packed map size
8 Years Ago
Merged from main
8 Years Ago
Agent spawn related improvements.
8 Years Ago
Packed props/large_industrial_props and props/office_furniture materials
8 Years Ago
▊▄▇█▊▊▊▉ █▅▅▆█▋ ▉▊▊▍▊▇▅▆▇▄▆ █▅▍ ▅▊▊▄█▍▉
8 Years Ago
Server compile fix
8 Years Ago
Fixed stray "virtual" in EntityLink
8 Years Ago
Fixed duplicate editor entity BuildName from previous merge
8 Years Ago
Moving to a new branch