115,252 Commits over 3,959 Days - 1.21cph!
Improved packed texture compression; less artifacts on mixed/swizzled maps
Fixed order on 32bit image load to texture
Fixed terrain texturing error when height map is not available
Fixed rocket launcher description been slighty wrong
fixed clipping on pickaxe vm throw
Make branch compile again.
Removed gc.interval since it's bullshit and the thought of someone having it enabled scares me
Added StringFormatCache (caches the result of repeated string.Format calls with the same arguments)
Eliminated GC allocs from effect path assembly (this affected every single effect spawn)
More description fixes and updates
Fix LOD material pop-in on rocks
Fixed animation event prefab paths not being lowercase
More prefab paths that weren't lowercase
Fixed some hardcoded prefab paths in code that weren't lowercase
Removed some crazy inefficient methods from GameManager that should not be used by anything
Eliminated GC allocs from lowercase conversion of prefab names (triggered by spawn handler, decor spawners)
Log warning when having to convert prefab names to lowercase (should never happen)
Added texture usage report tool
Moved all packing tools to tools/textures menu
Added AssetNameCache (with GetName / GetNameLower / GetNameUpper extension methods for materials and physic materials)
Eliminated GC allocs from footstep / footprint lookups, hit effect lookups and gib effect lookups
Checkpoint gates are open
More complete launchsite pathing for bradley
many movement bugfixes
Bradley Target gathering
Bradley Finds closest node where target is visible to hunt hiding players
Bradley Engine Sounds
Bradley Tread sounds
Rudiementary coaxial gun pass
Fixed partial map support for HQN path
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Cherry picked packing processor changes
Making sure main coverage queries component is disabled on osx
Reduced distance fog / aerial perspective density at daytime / dusk / dawn by 25-50%
Disabled flare coverage queries on OSX; fallback to using rays
Added "authtimeout" convar (default = 10 seconds)
unpacked all; minor partial PM correction needed for HQN
Reduced spawn density of wooden logs by around 30%
Disabled saving on radtown ore nodes (not supported by loot spawn points, RUST-1747)
Fixed NRE in packing processor
Fixed packed shader default values
bradley now uses a* pathfinding to navigate roads
launch site road network path
simple bradley sounds
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Fixed keyword assignments for hq normal special case
High quality normals only when std-pm1 is 32bit
Analysis tool skipping non supported shaders for now
packed atlas_twig and metal armored set materials
Added a few more mip levels to terrain atlas textures to mitigate alias/shimmer under trilinear
Fixed snow normal assignment on terrain atlas set