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133,065 Commits over 4,293 Days - 1.29cph!

6 Years Ago
Output console log file/folder before opening
6 Years Ago
Added mesh combining utility.
6 Years Ago
merge from tree_game (tree harvest minigame fixes)
6 Years Ago
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6 Years Ago
merge from /hold_to_drink
6 Years Ago
remove changed items list from buildinfo.json
6 Years Ago
[D11] Assets\Bundled\Prefabs\Static LODs
6 Years Ago
Small water catchers can now be placed on construction but cannot be built over (similar behaviour as large furnace)
6 Years Ago
merge from main
6 Years Ago
Fixed small refinery placement on ice, rocks and uneven surfaces
6 Years Ago
Large furnace can be placed on world layer (rocks) again
6 Years Ago
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6 Years Ago
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6 Years Ago
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6 Years Ago
Assign some max concurrent notes Fix culling distance on held tuba Fixed a case where notes wouldn't end on remote clients
6 Years Ago
Fixed remaining materials Added missing textures
6 Years Ago
Potentially fixed one off note instruments not recycling their notes and failing to play new notes (cowbell bug)
6 Years Ago
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6 Years Ago
Fixed SSR being forced always-on by custom shadergui
6 Years Ago
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6 Years Ago
Added template mat id + shader regen
6 Years Ago
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6 Years Ago
Don't voice limit cowbells
6 Years Ago
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6 Years Ago
Remaining MilTun & S2P Prefab fixes
6 Years Ago
More
6 Years Ago
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6 Years Ago
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6 Years Ago
[D11] selective cherry-picking from 39409, 39413, 40196 which had some key fixes for particle materials and shaders, plus some additional ad-hoc material updates from main branch latest, to fix some effects.
6 Years Ago
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6 Years Ago
Train area
6 Years Ago
Card reader fixes. Scene
6 Years Ago
short circuit detection on OR switch improved circuit changed signal sent to root entities battery getdrain improvements
6 Years Ago
terrain stuff 4 debug (2)
6 Years Ago
terrain stuff 4 debug
6 Years Ago
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Added hdrp/custom/lit terrain blend
6 Years Ago
Scene
6 Years Ago
Updated materials
6 Years Ago
Updates material conversion tool
6 Years Ago
[D11] Checked and updated LODs in Structures\Sewers and set up LODs in Assets\bundled\Prefabs\caves
6 Years Ago
[D11] + Tweaked LOD's of Roads so that they match up closer together. Should reduce popping.
6 Years Ago
[D11] [UI] Fixed inconsistent input prompt sizes on workbench and research table UI.
6 Years Ago
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[D11] Access_card scale fix
6 Years Ago
[D11] [UI] Fixed suspending application causing loss of focus on certain screens (respawn page, sleeping UI, etc).
6 Years Ago
Backup