128,947 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                Added modular vehicle model mockups to my little test map, plus terrain edit
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Cargoship prefab variants. (Interior culling script pending)
Various material fixes.
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                World serialization uses IL2CPP-compatible format
World transfer uses same data format as world serialization
 
                
                
                
                
                
             
         
        
            
            
            
                
                [d11][GC] Removed various main loop GC allocs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added Timeline
Added TickRendererer
Added TimeRuler
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11][#2508] Fixed crouching state only working on the first frame of crouching
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] [UI] UI Sprites added to Share Content bundle. Small texture property tweaks to assets.
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11][UI][#2528] Fix for crash when dumping from inventory [#2505] Vending machine will show administrate option over rotate option.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Expose instrument bindings in options
 
                
                
                
                
                
             
         
        
            
            
            
                
                Made IconEditor a propertydrawer with dropdown
Dropdown stays on screen
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] [#2495] Removed floating keycard when in firstperson
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                [D11][UI][#2487] Fixed issue with the itemicon corner icon
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Corrected debug string in 'Continue Game' menu
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added tooltip delay slider to UI options, save the convar.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Cherry picking cs:37752 - Fixed duplicated networkables in demo mode
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11][#2468] Fixed issue related to been able to use head look while aiming down sights
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11][UI] Cleaned up Gameoptions ui
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                [D11] Main Menu Loc. strings for when disconnected from Rustworks
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11][UI][#2509][#2510] Fixed HUD ordering issues
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11][UI] Fixed quick chat colour text not changing
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Removed debug strings.
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] [UI] Quick chat texture colour re-styling.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Guitar and trumpet note samples and hookup
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Added a small fast-starting test map for my own testing, similar to the existing Playground scene, but without the invisible "cubicles" etc.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Show an actual line renderer when setting up line points
 
                
                
                
                
                
             
         
        
            
            
            
                
                All entity output lines are in local space
Fixed snapping not respecting local space
Wiring tool converts points to local space
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Enable line renderer on pre-placed lines regardless of LOD state
 
                
                
                
                
                
             
         
        
            
            
            
                
                Global item tooltip test. Added convar for tooltip ui delay.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed keycard not respawning at abandoned cabins
 
                
                
                
                
                
             
         
        
            
            
            
                
                Terrain Revamp - Phase 1 files backup
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix some errors when snapping while there are no points
Lines built with tool are now saved and loaded in local space (added an extra local space bool to data)
Line tool will automatically flag a line as local space, manually updated the existing airfield lines
 
                
                
                
                
                
             
         
        
            
            
            
                
                Snap points to Rust.Layers.Solid, adding a point sets the snap index to the new point
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Converted remaining areas of the cargoship.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                 Native water system backend is server only (temporary workaround)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Second part of fix for see through water when slightly under ocean waves
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11][UI] Disable base stats layoutelement
 
                
                
                
                
                
             
         
        
            
            
            
                
                Testing fix for see through water when slightly under waves