reporust_rebootcancel

137,064 Commits over 4,474 Days - 1.28cph!

7 Years Ago
Code gen/manifest. Restores lost modularcar pop convar.
7 Years Ago
Backup
7 Years Ago
Added negative/positive colour-coded gene make-up display to plant info UI. Initial basic gene random generation. GrowableEntityGenes proto and serialization.
7 Years Ago
Merge from main
7 Years Ago
PS4 shader fixes
7 Years Ago
merge from skeleton_optimizations
7 Years Ago
merge from main
7 Years Ago
Moved the renderer caching to prefab preprocess. DoPrepare not working properly...
7 Years Ago
+ Added a new flesh blood impact
7 Years Ago
Fix for terrain blending
7 Years Ago
+ Changes to the Blood Size
7 Years Ago
Adding a hit detection benchmark
7 Years Ago
Merge from main
7 Years Ago
[D11][#3385] Fix for floating handle issue, Scene to prefab
7 Years Ago
rock cliff material
7 Years Ago
[D11] + Found missing particle systems for players footsteps, disabled shadows
7 Years Ago
[D11] Change for Helicopter texture and Blue Rocket Crane texture
7 Years Ago
Bunch of GrowableGenetics boiler plate and some basic initial functionality.
7 Years Ago
Fixed terrain sample SF and LitTerrainBlend zeroing AO output
7 Years Ago
+ changes to the blood again
7 Years Ago
merge from entity_parenting_3
7 Years Ago
Attempt to fix race condition with destroying entities
7 Years Ago
Subtracting 45203
7 Years Ago
merge from skeleton optimizations
7 Years Ago
Possible fix for VM legs issue.
7 Years Ago
[D11] Merge with main
7 Years Ago
codegen
7 Years Ago
+ tried again to fix the water shadow plane
7 Years Ago
[D11] Fix for Flashlight changing colour
7 Years Ago
Reduce default fertilizer production value for items. Composter description. GrowableEntity info display now displays when hovering a growable inside a planter, instead of the planter options.
7 Years Ago
[D11] + Remainder of the particle systems shadows turned off
7 Years Ago
Reverted 44321 (bug #2230 by P.Lewis) - causing substantial increase in draw counts. Will add follow-up task to investigate
7 Years Ago
[D11] Added class to get a Xuids for all players on a server
7 Years Ago
[D11] LODs for all Helicopter parts
7 Years Ago
[D11] Fixes for Botabag being see-through and Industrial Door Glass Material allowing player to see things they shouldnt see
7 Years Ago
merge from main
7 Years Ago
[D11][#3406] Fix for getting stuck at start menu
7 Years Ago
Merge from main
7 Years Ago
[D11] Further clothing changes missed by unshelving. Eyebrow fixes.
7 Years Ago
[D11] [UI] Localisation database format changes.
7 Years Ago
[D11][#3413] Fix for find join game main menu issue
7 Years Ago
Fix incorrect vals on 3mod chassis
7 Years Ago
Fixeroos
7 Years Ago
New fire
7 Years Ago
More formatting cleanup
7 Years Ago
Animate in stats button
7 Years Ago
Put OnHealthChanged event back to being server-only (as it originally was before I changed it a while ago), but moved it to BaseCombatEntity.Server so it won't confuse future newbies. Code review: Converted module component update calls to come from the vehicle, instead of using the Unity methods. Removed the OnEnable/OnDisable use entirely.
7 Years Ago
Prevent "Look rotation viewing vector is zero" complaint from Unity
7 Years Ago
Another OnValidate switch to PreProcess
7 Years Ago
Merge coroutine/invoke changes branch