reporust_rebootcancel

115,276 Commits over 3,959 Days - 1.21cph!

8 Years Ago
Fixed bright code-lock open/closed lights when non-lit; switched transparent materials to opaque (needed shadow)
8 Years Ago
Added conditional packed map keywords Added texture packing processor and tracker (wip) Added packed version of standard layers; base layer first Renamed packed standard shader Increased time tolerance for terrain texturing runtime support map generation verbosity
8 Years Ago
Scene stuff Softer, more natural lighting test
8 Years Ago
More music progress
8 Years Ago
wip
8 Years Ago
backup
8 Years Ago
merge from main
8 Years Ago
Updated native plugin (Linux)
8 Years Ago
Fixed multi-material editing for packed materials
8 Years Ago
Skin texture load memory management fix
8 Years Ago
wip
8 Years Ago
Updated native plugins (Linux)
8 Years Ago
Added separate shader gui for packed materials to reduce transition issues More packed shader work
8 Years Ago
Updated native plugins (Win + OSX)
8 Years Ago
Launch site / warehouse grounds dressing progress
8 Years Ago
Added updatebatchspawn convar (used instead of updatebatch when spawning, improves receiving data performance)
8 Years Ago
Fixed Strips Actions not properly showing debug visualization in Apex editor. Can now guide which functions of a Strips Action should forward into Apex.
8 Years Ago
wip
8 Years Ago
backup
8 Years Ago
Nuked source cache folder
8 Years Ago
More seamless packing shader gui
8 Years Ago
Merge from main
8 Years Ago
Updated Linux native plugins
8 Years Ago
Updated native plugins (Win + OSX, Linux to follow)
8 Years Ago
Merge from async_texture_loading
8 Years Ago
Updated native plugins
8 Years Ago
Launchsite warehouse / scene progress / vertex paint /dressing
8 Years Ago
Updated managed plugins
8 Years Ago
Updated native plugins
8 Years Ago
Merged for less messy branching
8 Years Ago
Experimenting with a STRIPS Planner AI that would allow for modular ai actions, an understanding of an action's impact on the future world state and the generation of procedural action queues / plans with replanning, like in F.E.A.R.
8 Years Ago
wip
8 Years Ago
backup
8 Years Ago
backup
8 Years Ago
Native call return type tweak (int to void)
8 Years Ago
Added AsyncTextureLoad (loads + compresses texture asynchronously in a thread, usage similar to WWW class)
8 Years Ago
wip
8 Years Ago
wip
8 Years Ago
backup
8 Years Ago
wip
8 Years Ago
Scene2Prefab for loading screen
8 Years Ago
Reverting accidentally commited ProjectSettings
8 Years Ago
Added skip button to skin download stage of the loading screen for when Steam is having trouble or the download gets stuck
8 Years Ago
desert area
8 Years Ago
backup
8 Years Ago
skin approval stuff
8 Years Ago
skin approval icons
8 Years Ago
merge from main
8 Years Ago
merge from main
8 Years Ago
more ai work