126,617 Commits over 4,109 Days - 1.28cph!
Changed GameManager and Prefab to use prefab IDs rather than strings
Fix for MeshLOD.PreProcess removing components that are being referenced
player animator update - fixed issue with relaxed gun pose not blending out correctly, increased speed of sway to better match movement
[D11] Make it check both the map Cache folder then the StreamingAssets/Map folder.
Fixes for MeshLOD preprocessing (wasn't deleting the original MeshRenderer or copying the MaterialSetup to children)
[d11][Audio] Baked reverb into new ui sounds. Tidied up compression inconsistencies across various audio clips (geiger counter was set to stream!) Work on new reverb presets.
[D11] [UI] Linked translations with translation file for Quick chat options.
Adds prev/next tab and up/down menu sfx
[D11] [UI] Added translations to translation file. Fixed category not correctly attempting to translate file. Moved some logic around in quick chat menu file.
Adds prev/next tab and up/down menu sfx
[D11][Tutorial] Added small wait on complete objective events
[D11][Tutorial] objective animation should cancel when new objective is started to prevent stuck states
[D11] Support for xb1 rich presence
[D11] [UI] Fixed quick chat scriptable objects being nulled out.
Updated Facepunch.Steamworks
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[D11] [UI] Quick Chat options updated to requested changes. Fixed define in previous submit.
[D11][Tutorial] Changed tutorial objective UI behaviour
Added editor "relax" console command (sets relax pose on player)
[D11] [UI] Setup for quick chat wheel category and actual phrases. Moved blur camera from blur singleton to Frontend scene and renamed it "Frontend Camera".
[D11] Rich presence string triggers
adds #if CLIENT on FE SFX calls to fix broken build
adds #if CLIENT on FE SFX calls to fix broken build
Generate gib prefabs into gibs folder
adds frontend select/back sfx
Moved gibbable prefab stuff into d11assetfiddler
Adds frontend select/back sfx that catch most places...
Fix for D11DynamicInstancingGpu with unmodified unity (although probably still needs shader fixes)
[D11] Make sure to be logged in before getting friends
[D11] [UI] added buttons to the player info widget and linked it to the rust credits screen
[D11] DTLS plugin updated with root certificate support.
Only preprocess batchable meshes on the client side
Add warnings if trying to change importer settings during play/build
[D11] DTLS Unity testbed updated with latest plugin and Rust updates.
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[D11] DTLS SSL context creation now accepts optional root certificate to use for CA validation. Updated windows console testbed for testing.
[D11][UI] Vending machine Loot Panel Changes [WIP]
[D11] [UI] Fixed Quick Chat animation bug when player closes menu mid-animation.
[D11] Sick of this change
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Fixed Cap culling after LOD0
[D11] Support for per PagedUIPage rich presence string with timer - not yet enabled on console