115,281 Commits over 3,959 Days - 1.21cph!
Tree colliders count as grounded in the server side player movement checks
Consumable items try to go straight to belt when picked up
Stackable items prefer item containers that already contain other items of their type when picked up
Adjusted maxrpcspersecond default value (now 200)
Added instancing support to foliage displacement pass
More metal impact polish
Barefoot footstep polish
New dropbox submit sound
Unfuck airdrop flight sound import settings
Mix tweaks
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Print counter in loading screen when downloading / processing skins
Keep connection alive when waiting for skins
Network++
barricades gibs fixes, uv weld optimizations
Some code cleanup in preparation of more custom instancing
Added workshop.print_skins console command
Code formatting on some random files
Added skinwarmup convar (waits for skin downloads to finish before joining a server)
launch_site dressing backup from the previous couple of days
Redid AI to use AIAgent instead of BaseNPC
NPCPlayer apex implementation
Improved shader gui source cache handling
Setting up shader gui
Added packed version of rust/standard shader
Nuked deprecated standard-hair shader
Added smooth distance fadeout to new foliage system
Moved contact shadows plug to third party
uvmix settings
splats
desert particles
area scene stuff
humanoidNPC baseline
humanoid NPCs can use weapons
humanoidNPC uses navmesh
Couple of internal shader fixes
Added contact shadows (works on vm); toggle via graphics (def=off)
Added randomized scale to new foliage system
Added value noise to new foliage system
Added randomized tinting to foliage shader (still disabled)