115,367 Commits over 3,959 Days - 1.21cph!
Rocket factory progress / added walkway ledges / split tower stairs into modular meshes
office plastic_panels_b texture set + mats
office lift texture set + mats
broken tile detail meshes
progress backup on office interiors
Rocket factory progress / backup
damaged textures, material setup, sizes
Tag current changeset id in exception reporting
Exception reporter doesn't report errors, because Unity throws too many of them.
cleanup
shotgun trap costs less wood
shotgun trap no longer creates decals
fixed shotgun trap stacking
fixed shotgun trap foundation exploit
fixed shotgun trap not triggering when directly infront of it
Fixed being unable to harvest helicopter gibs (RUST-1690)
Added back motion vector override w/ downscaled depth bias to fix seethrough walls in TSSAA/MB
Window bars and embrasures now store item condition
Window bar and embrasure item condition is reduced by half when picking them up
Network++
scrap pile; fbx/materials/prefab/textures
Updated jenkinsfile:
- slack reports on error
- failFast on parallel
- set custom job name (hopefully)
guntrap deployment exploit fixes
skin approval
skin icons
final mid river area sculpt
can pick up shotgun trap
can repair shotgun trap
shotgun trap appears under trap category
can no longer code lock shotgun trap
Final placeholder skin spec map tweaks
Fixed player preview for new core skin shader
Changed UIPlayerPreview render texture to linear hdr
Deleted legacy preintegrated skin shader
Fixed water lighting to match new brdf
Fixed postprocess subsurface errors on non-core brdf surfaces
Deprecated legacy preintegrated skin shader and lighting path