reporust_rebootcancel

115,369 Commits over 3,959 Days - 1.21cph!

8 Years Ago
pushing the gun trap prefab guide update
8 Years Ago
Ajusted LightEx intensity to match new brdf scale to fix low intensity torch, campfire, etc
8 Years Ago
Make sure the wrap lighting fallback only runs on subsurface profiles
8 Years Ago
Rebuilt rust global
8 Years Ago
Fixed icon rendering Nuked deprecated keyword in rust.global Added light intensity scale callback param to CaptureScreenshot
8 Years Ago
Merge from main
8 Years Ago
backup
8 Years Ago
player preview thirsty anim
8 Years Ago
gun trap guide scaled at 75% (PLEASE EXPORT YOUR FBXS WITH SCALE AT 100% NEXT TIME) updated prefab guide path
8 Years Ago
skin approval fixed new roadsign model textures
8 Years Ago
guide model for the single shot trap (untested, will test in a couple hours)
8 Years Ago
can change item skins at repair bench
8 Years Ago
Water jug sounds
8 Years Ago
Merge from main
8 Years Ago
Dynamic branch compiler hint for brdf selection on deferred shader
8 Years Ago
Names and cleanup
8 Years Ago
Now checking console vars on deferred extension to affect all instances Added half-assed skin fallback for SSS is disabled
8 Years Ago
Reworked Roadsign Armour
8 Years Ago
Replaced graphics.postsss convar with SSS.enabled + other controls SSS properly disables and skips fullscreen passes now SSS now uses low quality sampling by default
8 Years Ago
shotgun trap takes +1 gear shotgun trap loses 50% health on pickup
8 Years Ago
Fixed river waves
8 Years Ago
level update, vent doors placement
8 Years Ago
Rocket factory progress / split rocket factory building into separate meshes
8 Years Ago
static vent door prefab
8 Years Ago
vent door animation controller fix reverse playback on close
8 Years Ago
Manifest
8 Years Ago
vent door model & animation, controller, prefabs
8 Years Ago
backup
8 Years Ago
Walkway COL/LOD fixes
8 Years Ago
Various
8 Years Ago
added scrap worldmodel
8 Years Ago
Merge from main
8 Years Ago
Fix for manifest
8 Years Ago
Fixed server compile
8 Years Ago
Merge from shading revamp
8 Years Ago
Reassigned maps to skin materials Disabled spec map post processor until after merge
8 Years Ago
Fixed post subsurface d3d9 shader compile error Added core env brdf lut generator + default asset Added indirect diffuse and specular support to core brdf base pass Added deferred extension params for gbuffer extension Added core/hair shader (wip) Updated core/generic shader Updated core/skin shader property names to match core/generic Renamed core brdf files; moved shaders to "core/" on selection menu
8 Years Ago
Walkway LODs/COLs
8 Years Ago
Merge from main
8 Years Ago
scene stuff wip
8 Years Ago
Less abrupt interior ambient shifts. Menial LOD & trigger stuff. Q.Q
8 Years Ago
More prepwork
8 Years Ago
radtown stuff
8 Years Ago
level update
8 Years Ago
progress backup
8 Years Ago
Updated Lowest stag LOD
8 Years Ago
missing files
8 Years Ago
wip
8 Years Ago
Underground base stuff
8 Years Ago
interior stuff