127,296 Commits over 4,109 Days - 1.29cph!
Added separate layer for all AI
Added viewmodel sway (only on the bolt rifle atm)
Added Screen Shake systems
Screen shake to bolt rifle shoot
Fixed NRE's with deployed foundation
Hatchet swing, screenshake on hit
Screen shake on take damage
A few minor UI layout changes. Health bar hidden when health is at max.
Added rigidbodies to NetworkSleep (sets isKinematic)
Added NetworkSleep to wolf
Re-implemented AILocomotion
Added refresh interval to AISense
Refactored danger / obstacle / target info
Refactored AISense, AIObstacle and AIBody
Campfire provides heat
Campfire burns if too close
finished the deer animations
Changed AI parts to not be individual components but rather children properties of AIEntity
Made every AI part have an individual refresh frequency that can be fine-tuned
Added AI part ticking to BasicController and WolfController
Updated AI test scene
Updated wolf prefab
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Added placeholder icons for vitals effects. Re arranged vital effect icons and removed labels, removed blue from the CSS. Health bar turns green when poisoned.
Made grass patches interpolate the terrain normal to avoid blocky shading in some situations
Fixed viewmodel going apeshit when looking up/down
Tagged server-side player prefab as "Player" for AI to uniquely identify it
Fixed chat input overlapping with status icons.
Added @media breakpoints for UI zoom level, commented out UpdateZoom() in glue.js
Reverted back due to issue with @media queries
Enabled AI in standalone build (revert this commit if shit gets fucked up)
Fixed obstacle gizmos ignoring collider offset
Fixed cylinder obstacle closest point calculation y value being off
Tweaked wolf prefab
Updated AI test scene
Added AIObstacle components to trees, ores, piles and building parts
Don't align animals to terrain normal on spawn
Network entities can be parented to each other (wip)
Weapon worldmodels are now network entities
Cleaned up how item worldEntities are handled
Merge to switch branches.
Backup commit for material FX.
Fixed AmplifyMotion shitting itself on script hot-reloading and some motion blur artifacts
Fixed vm_rockerlauncher missing AmplifyMotionObject script
Added working torch
Bumped up texture res on viewmodels
Fixed MaterialReplacement replacing materials on particles (!)
Fixed being able to shoot campfire heat/damage triggers(!)
Attempt to fix server-side NRE related to AI
Fixed bone lookup fuckups
UI layout updates. Changed the way the loot window is positioned and sized. Added some overlay tests. Updated texture import settings for bolt rifle.
improved a bunch of deer animations
commiting all the Deer sound .wavs
Resists are now updated on the UI
Increased chat font size slightly.
Added low health overlay that fades in as player looses health.
Health HUD now hidden when full.
Wood/metal/concrete bullet impact effects.