127,175 Commits over 4,109 Days - 1.29cph!
MeshPaint source object
Object rotation, panning, zooming
Warn if SteamNetworking.IsP2PPacketAvailable takes longer than 5ms
trying to chat while chat is disabled no longer locks your input up
Signs model update, removed decal surface, use UV2, added collisions for surface area
updated collision surfaces pivot
Added toggle for the sharpen image effect
Bug fixes
Implemented other signs
Fixed sky being brighter towards screen edges
Merged MeshPaint into main
Fixed flattened volumetric cloud trace in Unity 5
Stairs LODs, all skins - prefab integration
Decal shader ignores uv < 0
Don't draw on sign if mouse button is still held down from menu selection
Moved ConstructionRenderer to the right objects
Added supersample anti-aliasing option to offline terrain normal texture bake + cancelable progress bar
Fixed div by zero in screenspace water
Improved horizon cloud lighting
added jumping / running / turn in place animations for rocket launcher
setup the meta files for all of the 3rd person rocket launcher anims
Fixed player animation params sometimes being infinity
Player is always a developer in editor
rocket launcher 3rd person animations set up in mecanim
rocket lanucher world model done.
added ironsights variable to the rocket launcher viewmodel
added dryfire state to the rocketlauncher viewmodel
Add player injury sounds and first-person wounded sound effect
finishing touches on rocket launcher
fixed bug with eoka dryfire
added loading music
protocol++
updated phrases & loot tables
merge into main, buckle up
Fixed some blueprints being usable in belt bar
Fixed not failing to connect properly when server full
Added altitude / latitude curve based editor biome baking
Shooting optimizations
Sign deploy exploit fix
Fixed signs being able to support each other floating in the air
Profiling
Cleaned up sign code
Painted textures are stored by CRC
Client caches painted textures to disk
Added blended mesh support to editor height baking
added rocket launcher and rocket icons
updated particle effects
rocket now has long lasting trail
Fixed building effects not showing