127,157 Commits over 4,109 Days - 1.29cph!
Fixed NREs in water on server
Removed the need for WorldSetup
Removing sound object recycling (we will do better than this)
Reenable the sound player on the torch attack effect again
Increased health of sheet metal
slightly increased cost of sheet metal
Backup before I ruin the grass.
Ignore spawn handler position
Silly me, doing it all complicated
More texture size limits
Runtime texture names
Adding burlap headwrap 2 models, textures, etc.
Added terrain painting overlay to terrain and terrain blend shaders
Enabled trees in LegacyLevel
Proper fix for parallax offsetting and more robust inversion attenuation
Added decor quality slider
started AssetGallery scene
added some new intermediary walk/run animations for the stag and horse
tweaked the playback speeds for the stag and horse
fixed a bug with the player creating a shit ton of footsteps when he slows down and turns in place.
Switched various clothing materials to the standard metallic setup for better compatibility
some tweaks to the footstep impact fx.
adjusted the player animation playback speeds so the player doesnt footslide as much when he starts sidestepping
Make hard footsteps sound less stompy
Deleted some unnecessary folders and materials. Updated more clothing materials to standard metallic setup. Rearranged some folders for usability. Added prefabs for secondary urban pants (jeans) and beanie. Updated the second burlap headwrap prefab to have correct settings.
Adding a couple of files I missed in the last checkin.
First pass at campfire and furnace sounds
Add a couple river sound variations and tune river sounds
Reduce volume of sand footsteps a touch
Scene cleanup. New foliage prefabs.
Fixed NRE on server when reading client empty string
added some new intermediary walk/run animations for the bear
tweaked the playback speeds for the bear
bandages are once again a default blueprint WOW NICE
rocketlauncher starts with 0 ammo