127,157 Commits over 4,109 Days - 1.29cph!
TerrrainPathConnect error in TestLevel
Fixed fog in ViewModels scene
Fixed missing trees in PlayerModel
Deleted a bunch of unused crap
Fix invalid seek position error
optimized the rocket trail a bit
Disabled animation import on building blocks
Make sure sounds reset to third person when recycling sound objects
Fix missing torch attack sound
Let player walk up the new steepish stairs
65 trillion more scene spawns.
Add wounded mixer snapshot and improve wounded sound effect
barricades deal reflect damage and are more suceptible to explosives
rockets deal some non explosive damage as well
Fix footsteps maxDistance not being reset properly when recycling sounds
Fixed holster sometimes being called twice, causing building block snapping to stop working
Fixed it being incredibly difficult to add a floor to the top of a wall
Fix for issue #183, re-aligned all these models in Y+for uniformity, updated prefabs
Terrain painting prototype
Changed all instances of "Unnammed" to "Unnamed"
Added emission to custom standard refraction shader
Fixed NRE in MixerSnapshotManager with woundedSnapshot
Fuck it, you can have woundedLoopSound back when you can implement it safely
If sign texture isn't set or doesn't exist then unlock the sign for editing (for old saves)
Added giveall (admin give item to everyone on server)
Added giveto (admin gve item to specific player)
Added biome painting
Refactoring and cleanup
custom collision for windows bars, cleaned up any previous rotations the prefabs had by default
Added topology painting test
Dev - holding F6 down will draw collliders
Warn if using the wrong unity version
Finished up topology painting
Updated error report urls
Removed need for terrain splat prototypes at load
Removed some stuff from the world class that shouldn't be in there
Fixed SpawnHandler on non-procedural maps
Baked / painted all required CraggyIsland info, is now a fully working custom map
Merge from custom-map-backend
Tweak rendering distances
MixerSnapshotManager NRE fixes. Remove old snapshot manager that was still attached to camera in menubackground scene
Additional error logging in SoundManager
added some new intermediary walk/run animations for the boar (to minimize the amount of foot sliding).
tweaked the playback speeds for the boar.
added some new intermediary walk/run animations for the Wolf (to minimize the amount of foot sliding).
tweaked the playback speeds for the wolf
Potential SoundManager NRE fix
Less aggressive parallax inversion attenuation; scaled down parallax a bit as well (needs POM approx)
Removed ProfileProceduralMap; added ProfileProceduralTerrain
Trying an alternative height map encoding