reporust_rebootcancel

119,031 Commits over 4,018 Days - 1.23cph!

5 Months Ago
Fixed SKS description using the SAR token
5 Months Ago
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5 Months Ago
Added a progress bar when reloading the catapult
5 Months Ago
Restored catapult files
5 Months Ago
Rotate all siege weapon wheels in a quaternion space instead of euler angles. Fixes all instances of gimbal lock on the Catapult/Ballista and Siege Tower wheels
5 Months Ago
Simple Vehicle Visuals now supports easy assignment of wheel rotate direction (X,Y or Z)
5 Months Ago
switched out ddraw hitguide for basic prefab setup and added some lerping to target pos to offset delay from interaction tick rate
5 Months Ago
Update: Factor out profielr exporting logic to a separate script - Also cleaned up a couple log outputs, as the collection seems sensible - Cleaned a couple already-done TODOs Tests: Did an export from editor and standalone server (6k size, 0 pop), loaded in perfetto
5 Months Ago
Starting UI options
5 Months Ago
Fixed pulling and pushing siege tower
5 Months Ago
showing some visual feedback on where player will chip into the sculpture if they're holding a weapon with a compatible damage type (just ddraw for now)
5 Months Ago
merge from main - RC
5 Months Ago
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5 Months Ago
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5 Months Ago
Async upload
5 Months Ago
siege_weapons -> Aux2
5 Months Ago
Fixed battering ram wheels LOD not set to dynamic Increased culling range
5 Months Ago
Ensure you cant lead a horse thats towing a siege weapon
5 Months Ago
Battering ram door fixes, will need more work later
5 Months Ago
Horse will send detach packets on death if towing an entity
5 Months Ago
Missing prefabs
5 Months Ago
- Removed siege tower door - Siege tower door socket setup (so players can place own doors)
5 Months Ago
merge from horse_yoke_tests
5 Months Ago
Updated skeleton in horse ragdoll Added siege harness to horse ragdoll (hidden by default)
5 Months Ago
updated metal shield admire animation transition on metal shield animator
5 Months Ago
Shadows
5 Months Ago
Adding updated siegeharness to testridable
5 Months Ago
proper scale removed antiquated blockout mesh
5 Months Ago
Terrain & terrain overrides
5 Months Ago
Undo: removing ignore.conf accidental submit Tests: none
5 Months Ago
Update: ServerProfiler snapshot now contains full names for scopes Tests: opened the new profile in perfetto
5 Months Ago
4 shot mini crossbow viewmodel mesh
5 Months Ago
merge from main - attempting check-in fix
5 Months Ago
prefab adjustments and cleanup
5 Months Ago
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5 Months Ago
Particles
5 Months Ago
Textures
5 Months Ago
recalculating nrender bounds properly after vertices and indices assignment
5 Months Ago
giving mesh the same name as its entity
5 Months Ago
corrected entity bounds
5 Months Ago
Gesture pack description
5 Months Ago
Merge from silo_cam_fix
5 Months Ago
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5 Months Ago
Fix NRE's when connecting to some cameras in the missile silo
5 Months Ago
ForceOption error handling refactor
5 Months Ago
Rendering
5 Months Ago
cleanup on carving function
5 Months Ago
merge from main
5 Months Ago
merge from main
5 Months Ago
subtracting 107340