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111,667 Commits over 3,928 Days - 1.18cph!

7 Months Ago
Merge Bikes -> main. Improves driving physics and adds improved spawn point system.
7 Months Ago
Merge DrivingImprovement -> Bikes
7 Months Ago
Minor edit
7 Months Ago
Parent merge
7 Months Ago
Merge from main
7 Months Ago
Merge from travelling_vendor/dynamic_vendor_pricing
7 Months Ago
Fix out of date codegen
7 Months Ago
Lowered default maximum price and starting surcharge to 200% (so double the initial price) Added total lifetime sales and intervals to printAllPriceChanges Added npcvendingmachine.PriceIncreaseAmount/PriceDecreaseAmount convar to control how quickly the price moves up and down (by default increases 10% and decreases by 5%, used to be 5% both ways)
7 Months Ago
Parameter tweaks, testing all bikes
7 Months Ago
Fix items rounding down to 0 cost if they had a 50% discount and were only 1 scrap to begin with (RIP free pickles), the minimum cost of an item will always be 1 scrap Consolidated all of the rounding and clamping to a single method in VendingMachine for easier management of issues like this
7 Months Ago
Having an extra subclass for the sidecar bike was a bad idea, because now the prefab variant can't automatically carry across the values when its parent is changed. Switch back to having only one Bikes class
7 Months Ago
Fixed incorrect procmap spawner prefab setup
7 Months Ago
travelling vendor sounds
7 Months Ago
Rewrote the bike PD controller code into a new PID version with a much more stable derivative. Now easier to keep the bike from oscillating. Adjusted all values
7 Months Ago
Parent merge
7 Months Ago
Merge from main
7 Months Ago
Thank you to everyone who has supported Rust over the past 10 years and 100,000 commits. Here's to 100,000 more!
7 Months Ago
🥂9️⃣9️⃣9️⃣9️⃣9️⃣ Pedal trike: Fixed non-local clients still using the hand IK when holding items
7 Months Ago
Merge from bikes/spawning
7 Months Ago
Added an extra randomisation pass when selecting a spawn point Lowered all bike default population values to 1, results in 16 motorbikes and 20 pedal bikes on a 3.5k server
7 Months Ago
S2P the above monuments
7 Months Ago
Working on improving bike driving on roads and terrain
7 Months Ago
Adding motorbike spawn points: 3x in the hangars at airfield 1x on the side of the supermarket, near the pay phone 1x in satellite dishes near the shack 1x in the parking lot with the overhang in train yard 1x next to the foklift in the mining warehouse 2x underneath the two storey building at water treatment and 1x behind the restricted roller doors (water treatment already had one outside the roller doors, that remains) 5x scattered around junkyard and 2x in the car park 1x next to the concrete wall of the big power sub station No S2P's, will do that in a separate commit (scene conflicts are dangerous right now)
7 Months Ago
Scenes + asset backups
7 Months Ago
Rework bike and motorbike spawning Now controlled by three convars: Bike.pedalRoadsidePopulation, Bike.pedalMonumentPopulation, Bike.motorbikeMonumentPopulation Monument population convars use a new ConvarControllerSpawnPointPopulation controller that applies the same population/server size scaling but only allows spawning at specific spawn points
7 Months Ago
Merge from traveling_vendor_cinematic_materials
7 Months Ago
Merge from traveling_vendor_cinematic_materials
7 Months Ago
Merge Bikes -> main
7 Months Ago
- Return to Continuous Dynamic collision for bikes, looks like Speculative was the main cause of "bouncing" - Adjusted all driving physics, changing collision mode seems to affect it quite a lot
7 Months Ago
Parent merge
7 Months Ago
Merge from main
7 Months Ago
Merge Bikes -> main
7 Months Ago
Revert subtractions of bike merges from yesterday
7 Months Ago
Minor damage threshold tweaks
7 Months Ago
Damage edit
7 Months Ago
Driving fixes etc
7 Months Ago
Light additions.
7 Months Ago
Collision damage tuning, stop dying to every little thing
7 Months Ago
Bike power edit + steering edit
7 Months Ago
fixed left rear indicator on lod1, tweaked rear taillights emissive colour on material, brakes are broken again
7 Months Ago
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7 Months Ago
positioned rightiside screen and keypad correctly
7 Months Ago
One weird trick to improve bike jitter (lock z rotation) + additional tweaks
7 Months Ago
lods, emissive on atlassed lods 3 and 4, trying to get lights working
7 Months Ago
Merged Travelling Vendor -> Main
7 Months Ago
Brought back 4 wheel braking Minor code cleanup Tree kill fixed
7 Months Ago
Vendor now destroys any builldings on the road. Won't affect normal gameplay, but will allow it to work on modded servers that allow building placement on roads.
7 Months Ago
Remove PedalTrike kickstand
7 Months Ago
Exhaust FX change. Show some exhaust FX all the time
7 Months Ago
- Removed overengineered steering system. Pure pursuit seems to be the GOAT - Look ahead multiple points rather than just 1 - Removed excess logs