reporust_rebootcancel

111,668 Commits over 3,928 Days - 1.18cph!

7 Months Ago
- Removed overengineered steering system. Pure pursuit seems to be the GOAT - Look ahead multiple points rather than just 1 - Removed excess logs
7 Months Ago
added license plate props. more fixes to storage warehouse.
7 Months Ago
merge from runtime_profiling_entity_csv -> main
7 Months Ago
Fixed brake lights again
7 Months Ago
Enable waiting again - oops!
7 Months Ago
Clear material properties block before setting colour
7 Months Ago
Switch from multiple bools for tracking invokes to a single int 0 = off 1 = total execution of invokes per frame 2 = execution time per type of invoke per frame
7 Months Ago
▌▌▋▉▄▊ ▇▄▇▅▆▋▇▊▌█ ▍▇▇ ▍▄▆ ▅▄▊▌▌▍▄ ▅▆▅ ▌██▇▌
7 Months Ago
▋▊▍▋▆▅▉ ▄▌▊▇[] ▊▉▉▄ ▍▆▌▆▇▉▆▉, ▊▆▆█▉▍▍ ▌▅▆▇ ▄▆▉█ ▅▅▌█▌▌█▌ ▇▄▅▇▉▇▍ ▋▍ ▉▅▆ ▉▍▊▄ ▄▌▌▅ ▇▆▉ ▌█▌▋▅▉▄▇▊▆▇▍▇▇ ▉██▅█▇ ▉▄▆▌▅ █▌█▄▄ ▆▉ ▅▉▇▍▊ ▊▌ ▆▍▆▉▍▅▄▇ ▊██ █▍ ▌▌▍▋▅▍ ▉▊▋▊▇▊▄▌▋▋▄▊▋ ▌▇▆█ ▆▉▇▊
7 Months Ago
Reimplement detailed entity profiling that was lost instead of stashed Change to single int to describe entity profiling mode 0 = off 1 = count spawned per frame 2 = count per type of entity spawned per frame 3 = count per type of entity across server every 5 minutes Reset all profiling measurements on the first frame profiling is enabled - fixes some stats counting incredibly high
7 Months Ago
vm frontier hatchet - added bones for beads & tassel
7 Months Ago
additional profiling, a few quick wins on performance
7 Months Ago
Added "Secondary Detail Layer" to standard terrain blend shader
7 Months Ago
player update. 3p kayak anims updated
7 Months Ago
Added "Blend Detail" option to terrain layer to switch between "Terrain Height" (default) and "Surface Normal" detail sources
7 Months Ago
Merge Travelling Vendor -> Main
7 Months Ago
Vending front changes
7 Months Ago
Fixed wheel colliders having a slight gap with the ground
7 Months Ago
initial skinned oni cloth setup for ghostsheet
7 Months Ago
small perf modifications to oni cloth and initial setup for global solver updater
7 Months Ago
Merge from qol_building_preview_lerp_snapping -> main
7 Months Ago
Added "Mask" blend type to terrain blend layer
7 Months Ago
Removed unused TerrainLayer.cginc
7 Months Ago
Fixed compile error when using terrain parallax variants
7 Months Ago
Merge from main
7 Months Ago
Merged Travelling Vendor -> Main
7 Months Ago
Attempt to fix staging
7 Months Ago
Merge Travelling Vendor -> Main
7 Months Ago
Cleanup and missing files
7 Months Ago
Travelling Vendor~ - Swapped steering over to PID controller - Fixed wobbly wheels - Added proper lerping to clientside wheel visuals - Removed steering deadzone logic - Changed wheel grip values so it can climb hills
7 Months Ago
added route to radhouselarge roof
7 Months Ago
collision and lods for radhouselarge. added radiator prop. added broken glass decal. added new roof.
7 Months Ago
storage_building_large LODs, Colliders pass, prefab setup
7 Months Ago
Adjust bike physics and steering, improve jitter and bounce. Not perfect but better. Fixed eye pos not taking up/down look into account.
7 Months Ago
merge from main
7 Months Ago
merge from frontier_hatchet/furTrim branch
7 Months Ago
Fixed player deployed elevators not draining batteries (had no input set to main power slot)
7 Months Ago
Fixed shadow cascade blending gaps/artifacts when using low FOV camera
7 Months Ago
Switched Force Mount and Force Swap Seat icons to use the mount icon.
7 Months Ago
Disable self dismounting when handcuffed
7 Months Ago
▄▋█▄▄ ▍▉▌▅ ▍▌▋▍▍_█▆█_▉▅▅▅▄▇█▉
7 Months Ago
▍▅▄▊▅▆▊▌▍ ▅▇▅▉▍▄▄▊ ▆▄▇ ▌▉ ▍▋▇▌▊▍ ▌▉▆▄ ▄▇ ▅▋▆▌█▋█▆▅▌ ▆█▅▌-▇▌-▆▇▌█▍ ▇▅▆▆▆▉ (▋▄█▍▇▄▆ ▌▆▋▋▌ -> ▇▍▊█▅▉▍)
7 Months Ago
Subtract the other two merges from Bikes from today
7 Months Ago
Updated Vintage Desk, Bookshelf and Rectangle Table FBX's and Prefabs
7 Months Ago
moved turret bracket to correct position
7 Months Ago
adding obi cloth - still need to clean out samples and other fluff
7 Months Ago
Crocodile prefab work
7 Months Ago
Merge main -> Bikes
7 Months Ago
4k cinematic textures and materials
7 Months Ago
▋▊▊▄▋ ▋▇▌ █▋▉▌ ▇▋▊▉▊▌ ▋▋▆▊▍▉ ▅▅▇'█ ▉▌▌ ▍▆▄▍▆▇ ▋▇▌▆▍▆█▌▌▄ ▊▅▆ ▌▍▄▄