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111,652 Commits over 3,928 Days - 1.18cph!

7 Months Ago
updated unique textures
7 Months Ago
Flipped indicators
7 Months Ago
Removed doublers
7 Months Ago
Added buttons to Vehicle Light to allow them to be toggled in editor
7 Months Ago
Added "Albedo Tint Mask" option to all layers of standard blend4way shader
7 Months Ago
Block movement server side too when downed and handcuffed
7 Months Ago
Travelling Vendor -> Main
7 Months Ago
Removed unused RendererLOD
7 Months Ago
Added null check on IsPositionClear - should prevent NRE's
7 Months Ago
merge from wire_slacking/optimisations
7 Months Ago
Fixed some wire parenting update issues when a single line is attached to multiple doors
7 Months Ago
set up left indicator - functions great other than going black when off. right indicator not working yet
7 Months Ago
Merge from travelling_vendor/dynamic_vendor_pricing
7 Months Ago
Clamp npcvendingmachine.intervalHours between 1 and 120 hours
7 Months Ago
merge from main
7 Months Ago
Merge Bikes -> main
7 Months Ago
applied brake material colour changing across lods
7 Months Ago
Added damage masks for the pedal bikes
7 Months Ago
All bikes feeling decent to drive, no more speed wobbles. Tweaked various other parameters also.
7 Months Ago
better brake light and tail light colours
7 Months Ago
unbroke the brakes
7 Months Ago
twitch drops
7 Months Ago
Increased pitch stability val
7 Months Ago
better tail lights especially on lods
7 Months Ago
Weekly skin renders
7 Months Ago
7 Months Ago
Merge from main
7 Months Ago
Merge from snow_effects_roll_back_and_meshLOD_conversion
7 Months Ago
Fixed crate_tools mesh incorrect rotation
7 Months Ago
7 Months Ago
Fixed team UI and some first person spectate NRE's while spectating a player in a demo
7 Months Ago
Lowered the explosion force multiplier on all bikes to 40 (was 400)
7 Months Ago
Parent merge
7 Months Ago
Merge from main
7 Months Ago
Allow elevators to send their request signal even if they are blocked by vehicles, this allows the elevator to at least be able to open and close the door if it is blocked by a vehicle
7 Months Ago
Merge Bikes -> main. Improves driving physics and adds improved spawn point system.
7 Months Ago
Merge DrivingImprovement -> Bikes
7 Months Ago
Minor edit
7 Months Ago
Parent merge
7 Months Ago
Merge from main
7 Months Ago
Merge from travelling_vendor/dynamic_vendor_pricing
7 Months Ago
Fix out of date codegen
7 Months Ago
Lowered default maximum price and starting surcharge to 200% (so double the initial price) Added total lifetime sales and intervals to printAllPriceChanges Added npcvendingmachine.PriceIncreaseAmount/PriceDecreaseAmount convar to control how quickly the price moves up and down (by default increases 10% and decreases by 5%, used to be 5% both ways)
7 Months Ago
Parameter tweaks, testing all bikes
7 Months Ago
Fix items rounding down to 0 cost if they had a 50% discount and were only 1 scrap to begin with (RIP free pickles), the minimum cost of an item will always be 1 scrap Consolidated all of the rounding and clamping to a single method in VendingMachine for easier management of issues like this
7 Months Ago
Having an extra subclass for the sidecar bike was a bad idea, because now the prefab variant can't automatically carry across the values when its parent is changed. Switch back to having only one Bikes class
7 Months Ago
Fixed incorrect procmap spawner prefab setup
7 Months Ago
travelling vendor sounds
7 Months Ago
Rewrote the bike PD controller code into a new PID version with a much more stable derivative. Now easier to keep the bike from oscillating. Adjusted all values
7 Months Ago
Parent merge