reporust_rebootcancel

105,880 Commits over 3,806 Days - 1.16cph!

6 Months Ago
some peeking and advantage balance across harbor2, also fixed a bypass by one of the walls
6 Months Ago
fixed the last lod of black lorry trailer being white
6 Months Ago
Flagging more IO prefabs as snappable
6 Months Ago
Fixed cargo NRE if theres no harbors in the world
6 Months Ago
player update. finished setup of the 2 guitars and bass instruments
6 Months Ago
Adjusted timer deployment restrictions
6 Months Ago
Fixed button being deployable in weird places
6 Months Ago
Fixed smart switch output handle position
6 Months Ago
fixed a flow issue by allowing a jump back onto the defensive wall (harbor2) s2p
6 Months Ago
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6 Months Ago
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6 Months Ago
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6 Months Ago
network++
6 Months Ago
subtracting 94255 merge from server_hidden_stashes - client compile issues
6 Months Ago
oilrigs S2P
6 Months Ago
Increased the reach of prevent building volumes in both rigs Fixed missing door in small rig Fixed floor collider in hall preventing going down the tubes Some bounce lighting, basic lighting in small rig Finer environment volumes placement on moonpool prefab
6 Months Ago
merge from optimize_rpc_src_connection_2
6 Months Ago
merge from server_hidden_stashes
6 Months Ago
Disable navmesh obastacle and AI data after all scientists are back on board, so they don't run through the APC on their way to mount it.
6 Months Ago
Merge from main
6 Months Ago
merge from harbor_tweaks_4_cargoship
6 Months Ago
network++
6 Months Ago
Use 'obj is IList' instead of the earlier, longer version
6 Months Ago
Merge from harbor_tweaks_4_cargoship
6 Months Ago
Compile fixes
6 Months Ago
Spawn containers when the ship docks (temp) Containers don't save (temp) Added a second dynamic crane to harbor_1 so it can reach more of the ship Don't spawn containers if there is already a container there (there will probably be more save/load issues but this should stop the worst of it for initial testing)
6 Months Ago
Remove all my temporary rowboat seat clip debugging. Hopefully rowboat dismounts are now solved
6 Months Ago
Cherrypick copying harmony to build directory
6 Months Ago
Pure reflection approach to load 0Harmony.dll, create Harmony instances & patch methods
6 Months Ago
Clear list when using GetList in the pool
6 Months Ago
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6 Months Ago
Exclude 0Harmony from the build
6 Months Ago
Cherrypick disable assembly validation again
6 Months Ago
Cherrypick harmony 2.3 again
6 Months Ago
Fix copying of dlls to builds
6 Months Ago
Update HarmonyHook.cs to work in editor (because unity wants absolute path) Update Rust.Harmony.Loader.dll
6 Months Ago
Ensured cargo only docks once
6 Months Ago
Set default dock time to 8 minutes
6 Months Ago
Set better stopping location on harbor 1
6 Months Ago
Smooth cargo ship docking rotation
6 Months Ago
Codegen
6 Months Ago
Cargo dock time now uses convar Debug docking now set as a replicated var
6 Months Ago
Removed cargo docking from harbor 2 Ensured harbor 1 and 2 now have boat access
6 Months Ago
Added temp colliders to all harbor_1 grounds prefabs
6 Months Ago
Add info on a collider name to the IsSeatClipping error
6 Months Ago
Fixed editor-only list check in Pool.Free
6 Months Ago
Harbor crane / finished LOD0 geometry Basic textures and materials using packed mask setup / still very WIP
6 Months Ago
sks vm prefab & test base rig file wip