reporust_rebootcancel

110,897 Commits over 3,897 Days - 1.19cph!

11 Years Ago
Made simplex noise code somewhat less ugly
11 Years Ago
Daily merge from main branch
11 Years Ago
AI test scene
11 Years Ago
A few ideas for AI structure
11 Years Ago
Changed to Linear color space
11 Years Ago
AI skeleton
11 Years Ago
Testing some new terrain algorithms
11 Years Ago
Added terrain noise class
11 Years Ago
Added simplex noise class
11 Years Ago
Run garbage collection pre and post terrain generation
11 Years Ago
Scaled rocks back to 1
11 Years Ago
added UI breathe Anim
11 Years Ago
Water level ( 0 = not suberged, 0.5 = half submerged, 1.0f = totally under) Different movement for underwater Player Animation receives waterlevel variable Changed ModelState to be non generated class Added placeholder material for water surface viewed from underneath Changed Water shader to CCW cull WaterEffects changes the image effects according to whether the camera's position is underwater
11 Years Ago
-tweaked the walk animations (so they cover more distance); removed the limp in the run animation
11 Years Ago
Added text accessor property to loading screen class Some nicer editor logging for the terrain generator Was forced to merge
11 Years Ago
Fixed NRE when saving
11 Years Ago
Fixed player preview camera
11 Years Ago
Fixed ConsoleWindow singleton never being assigned Fixed compiler warnings
11 Years Ago
Diagnose players apparently not being removed when disconnected + killed
11 Years Ago
Can now set convars from the launch options (+server.hostname "My Host Name")
11 Years Ago
Fixed dropped items having no fallback model Fixed client not getting destroyed on code reload (need to revisit this so we can actually edit code while playing) Ignored .private.0 files and removed a bunch that got committed (goosey!)
11 Years Ago
Started working towards replacing old ProtoBuffer implementation with new, slimmer one
11 Years Ago
Player jump animations (wip)
11 Years Ago
-facial animation files (test);
11 Years Ago
Added Ducking
11 Years Ago
Added OutputHandler - cenralized access to RegisterLogCallback ErrorLogger now creates an error.html with errors Fixed server compiling issues
11 Years Ago
Other players now appear in the right clothes
11 Years Ago
Re-added chat Fixed clicking inventory menu causing firing in game
11 Years Ago
Changed to use shader fog
11 Years Ago
Unity Grass - Get Rid
11 Years Ago
Fixed item remove error
11 Years Ago
Awake should be protected to keep us from accidentally overriding it in a child class without a warning
11 Years Ago
Tweaked Tick to be a bit less terrible
11 Years Ago
Handle sending to null group gracefully
11 Years Ago
Fixed infinite Kill Loop
11 Years Ago
More profile samples Fixed performance in SingletonComponent
11 Years Ago
Turn water reflections on/off
11 Years Ago
Added culling at 1000 meters to world layer
11 Years Ago
Fixed wood pile prefab
11 Years Ago
Created proper bush prefabs Put rocks and bushes on world layer
11 Years Ago
Update server title with current player count
11 Years Ago
Add Tick/Instance diagnostics Changed console back to non fixed width font Enabled profiler in Facepunch (this might fuck us in client) Items are now destroyed properly when removed World Items now destroy Item when dead Player inventory properly destroyed when player object destroyed ItemInformation is now InstanceCounted (there should be only 1 per item) Fixed jolty network movements in single player Fixed overlay being too overlayed
11 Years Ago
Signed launcher
11 Years Ago
More performance tools Tweaked water, fog
11 Years Ago
-v_eoka pistol all done
11 Years Ago
Pass the seed from server to client Print the seed on generate (debug) Fixed F2 graphics menu not working on the first click Updated protocol
11 Years Ago
This should fix not being able to reconnect to servers after being disconnected
11 Years Ago
I give up my beloved spaces You try to get your editors to save UNIX line endings It's a gentlemen's agreement
11 Years Ago
Added ProtoBuffers project
11 Years Ago
Disabled server saving for resources for now Fixed several issues in the resource prefabs