127,951 Commits over 4,109 Days - 1.30cph!
airfield underground sewer and bunker network WIP
fixes, splats adjustments
Ak47 world model uv fixes
Fix for RUST-1590 - Locker placement difficult
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getting ready netting wall frame
Voice data recorded to demos
Record initial camera position to demo
cave_puzzle_b segment way in/out (Death pit can be walked down to to recover your loot)
Fixed joining Craggy Island / Hapis Island servers wiping map cache
Foliage displacement culling
Added foliage displacement to foundations
Stripped INeedsToStartDisabled (we do this for all prefabs anyhow)
Removed LODBatch (obsolete)
Stripped retired scripts from some prefabs
Scene2Prefab where required
Added editor script to find unused animators
Stripped unused animators from prefabs
Fixed incorrect animator import settings on cave_canyon_a
Scene2Prefab where required
Bunker rooms - polishing - removing/moving floating objects
Airfield underground loot spawns / doors / door barricades setup
Waterpipe shotgun world model re-creation
Effect recycling optimizations (greatly improved frame rate under continuous gunfire)
Viewmodel transform caching (more optimizations for sustained gunfire)
heavy plate armor no longer provides insane radiation protection
fixed m249 animation glitch when deploying / firing gun ( at low FPS )