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142,622 Commits over 4,413 Days - 1.35cph!

6 Months Ago
base (vanilla) techtree pass
6 Months Ago
Some prevent movement blockers for falling weapons in large oilrig
6 Months Ago
Space LR300 - updated WM and LODs with right hand magazine catch
6 Months Ago
easier traversal on stairs in WTP
6 Months Ago
glass surface type > glass small on security towers
6 Months Ago
Set Canyon type on some environment volumes to kill fog in some monument below terrain zones - not documented so assuming it works like procmap canyons Fixed a hole gap in Miltun entrance
6 Months Ago
Merge: from main
6 Months Ago
Adjusted sail transmission colour
6 Months Ago
Boatbuilding station, cannonball and boat planner pass
6 Months Ago
boat building deployables gameplay pass - WIP
6 Months Ago
fixed early culling barricades at trainyard
6 Months Ago
cargoship LOD3 glass is see through now
6 Months Ago
killed wind height bend factors on snowy overgrowth - makes dancing bushes
6 Months Ago
fixed moved AC tubes in cave_large_sewers
6 Months Ago
wind amplitude from arid/temperate applied to tundra grasses
6 Months Ago
removed renderer batch selectively on floating junkpiles crates
6 Months Ago
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6 Months Ago
Fix NRE when Indirect Instancing is disabled
6 Months Ago
auto updated mats and metas from old versions of editor
6 Months Ago
Include light colour term in thin transmission mode
6 Months Ago
turret_fixes -> naval_update
6 Months Ago
- FIx a bug causing the seat eye centre to go to Vector3.zero, putting your eyes inside the players body
6 Months Ago
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6 Months Ago
Fix Indirect Instancing accidentally being enabled by default
6 Months Ago
Resort 50 cal left after the merge
6 Months Ago
Convert confetti cannon to meshlod Switch pfx_confetti material to Particles/Standard Surface as the rust standard material is no longer compatible with particles
6 Months Ago
naval_update -> turret_fixes
6 Months Ago
Fix compile errors, re-enable navmesh obstacles on ships, disable navmesh surfaces on all the other ships
6 Months Ago
- More seat adjustments
6 Months Ago
Try out seat relative position re-sync update
6 Months Ago
Merge from boat_building
6 Months Ago
Merge from boat_building/effects
6 Months Ago
Bring down reload to like 14.7
6 Months Ago
Adjust angle for better triangle fit Start/stop the particles instead of enabling/disabling
6 Months Ago
Reorient seat in the turret Better eye pos
6 Months Ago
6 Months Ago
merge from main/naval_update/modular_boat_sounds
6 Months Ago
Reorient seat in gun space
6 Months Ago
merge from main/naval_update
6 Months Ago
- Only update server seat if no client auth
6 Months Ago
Compile fix
6 Months Ago
update from naval_update
6 Months Ago
minor steering wheel sound tweaks
6 Months Ago
- Remove debug logs - Remove ddraw
6 Months Ago
- Missing
6 Months Ago
- Fix rear turret (that was a pain) - Fix front turret screenshake going crazy
6 Months Ago
Cache blockages in all directions, saves a bunch of time for fx management
6 Months Ago
Remove wake from parent boat Add wake to child blocks Only enable if above a certain velocity and there is a clear space in the opposite direction of the boats velocity Add some time and distance gating, only update splash fx every 0.25s and if within 50m of the player
6 Months Ago
- Fix AI beig a bit awkward with the new aiming system - Send snapshots in the right space - Don't use the interpolator when reconcilling - Fix incorrect forward directions after changing those space transforms - Missed HasAuthority check
6 Months Ago
play a sound when finishing building from the steering wheel