reporust_rebootcancel

105,880 Commits over 3,806 Days - 1.16cph!

7 Months Ago
Can drag red seek line to change the start point of the demo Show start timestamp under the seek bar Show "blue" where the player was active & "yellow" where the player was idle
7 Months Ago
merge packet_ordering -> full_server_demos
7 Months Ago
Merge from map_entity_load_fix
7 Months Ago
Fix cloud demo items not highlighting when hovering or selected
7 Months Ago
Merge from main
7 Months Ago
Fixed some methods still being called on map entities that have been destroyed (GameObject.Destroy vs. FindObjectsOfType in the same frame)
7 Months Ago
Cleanup upload code a bit
7 Months Ago
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7 Months Ago
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7 Months Ago
Fixed upkeep resources cost texts being too large
7 Months Ago
Optimized upkeep cost calculation by caching upgrade costs during prefab preprocessing
7 Months Ago
Ensured vendors window is closed on server change Refactored map view reset code into a single method
7 Months Ago
Can anger the heli by attacking it anywhere (provided it already isnt targetting someone and has been waiting a decent amount of time since it was last damaged)
7 Months Ago
updated overgrowth prefabs inside spawning junkpiles
7 Months Ago
some missing prefabs
7 Months Ago
arid variants for some grasses fixed incorrect biome set on a tire prefab
7 Months Ago
S2P all (overgrowth links refresh)
7 Months Ago
fixed an offset that appeared in coaling tower prefab - collection bin offset
7 Months Ago
removed missing mesh bit from static refinery prefab
7 Months Ago
new tree models for monument overgrowth, temperate and snow variants
7 Months Ago
added a button to the workshop editor to toggle the pole light
7 Months Ago
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7 Months Ago
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7 Months Ago
Skinnable setup, placeholder icon
7 Months Ago
Merge from ss_rework2
7 Months Ago
Merge from metal_detector
7 Months Ago
Merge from main
7 Months Ago
Disable debug rendering
7 Months Ago
Cleanup & codegen
7 Months Ago
Cleanup
7 Months Ago
Merge from interface
7 Months Ago
S2P all
7 Months Ago
merge from server_parent_pid
7 Months Ago
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7 Months Ago
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7 Months Ago
merge from vending_machine_optimisation
7 Months Ago
protocol ++
7 Months Ago
some extra non hazardous labels for loot barrels (recycling, etc.) CHanged the static one that was saying 'fuel' for 'poison' to avoid confusion to players
7 Months Ago
Fixed kayak anchoring not working
7 Months Ago
Fixed exceptions from WaterDepthMasks
7 Months Ago
Update timeline with new fade to black signal
7 Months Ago
Progess backup
7 Months Ago
Animation polish pass for end tutorial cinematic
7 Months Ago
Working well on the Arctic page
7 Months Ago
Tidy up
7 Months Ago
Better angle
7 Months Ago
When there's no PropRender script and we're calculating the ideal camera position ourselves, put it on an angle above the model instead of level with it
7 Months Ago
Ignore zero-volume renderers
7 Months Ago
Add support for vehicles in the skin viewer (e.g. Tomaha in Arctic pack)
7 Months Ago
Create a skin viewer per info model, only while opened. Since we can now have more than once, it makes less sense to have a single static one there.