reporust_rebootcancel

124,340 Commits over 4,171 Days - 1.24cph!

6 Months Ago
Switch some more colliders over to the proper collision version (cranes) S2P both harbors
6 Months Ago
Fixed errors with handling has clothing under checks
6 Months Ago
- Rename scripts - Setup wood armor pants
6 Months Ago
Setup code system for conditional over/under clothing to be displayed if existing clothes are under it - Used notify system to keep logic to a minimum - Setup wooden chest plate
6 Months Ago
Missed files
6 Months Ago
Fixed condition bar on item icon not displaying correctly for items that have been repaired
6 Months Ago
Possibly fixed the read/write errors on some colliders
6 Months Ago
main -> conditional_armor_meshes
6 Months Ago
Add some lerping
6 Months Ago
Rough direction pointing code
6 Months Ago
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6 Months Ago
More natural vine swinging: - Peak function dictates if bezier curve is following a sagging mid point or a flat midpoint (Mid way through the swing the vine is more straightened out) - More dampening and springing on end rotations - Custom mid point support
6 Months Ago
Fallback to 'en' when setting global.language to a non supported language Fixes some CultureNotFoundException errors
6 Months Ago
Fixed potential GroundWatch NRE when loading old saves
6 Months Ago
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6 Months Ago
merge from blurrybeefix
6 Months Ago
merge from stretchyfishesfix
6 Months Ago
merge from fix_keylock_link
6 Months Ago
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6 Months Ago
Find furthest away destination point and set the length via that
6 Months Ago
Placement price checks, pickup gives you back cloth instead of the wallpaper item
6 Months Ago
Further refinments to visual vine. Uses local position fake physics rope and adjusts vine visual rotation according to a spring
6 Months Ago
Merge from blowpipe
6 Months Ago
Dart modifier effects are now also applied in BaseProjectile.ServerUse. Blowpipe can now be used in turrets (need to add dart effect scaling for turrets...)
6 Months Ago
More skin tests
6 Months Ago
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6 Months Ago
Add wind to new vines - Swap to having existing component rather than adding it dynamically
6 Months Ago
erosion tuning and fixes - tweaked values again, bit more prominent - splitting slope calc into its own job with tiling for better caching - corrected error with flux calc where water was tending to flow in one direction
6 Months Ago
Add some extra length to loosen the rope
6 Months Ago
Swap vine over to using fake physics rope instead
6 Months Ago
LOS test and small refactor.
6 Months Ago
blockout finalisation
6 Months Ago
add line renderer caps
6 Months Ago
Fixed a double attack triggering in some situations. Removed debug logs.
6 Months Ago
Turned the wallpaper item into a wallpaper tool Floorpaper and ceilingpaper prefabs setup Created a few test skins
6 Months Ago
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6 Months Ago
Fix nre in debug.log
6 Months Ago
Update tiger speed values for new anims to prevent sliding
6 Months Ago
Editor-only UI convar warnings
6 Months Ago
Merge from parent
6 Months Ago
Zigg Tank UV fix Collision
6 Months Ago
Enable easter event
6 Months Ago
test wall and floor papers
6 Months Ago
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6 Months Ago
Merge from jungle_update
6 Months Ago
Merge from blowpipe
6 Months Ago
Merge from jungle_update
6 Months Ago
Scatter dart: more darts, more spread, more damage falloff, less damage.
6 Months Ago
zigg scene ivy set dressing pass - feel free to iterate on
6 Months Ago
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