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121,138 Commits over 4,018 Days - 1.26cph!

5 Months Ago
Added missing prevent buidling to catapult constructable prefab
5 Months Ago
Can't pull/push a mounted ballista
5 Months Ago
Catapult - updated reload anim (moves slower as it reaches full tension)
5 Months Ago
Fixed SocketMod_SphereCheck returning 'Not enough space' instead of 'Cannot build this close to X' when building in a monument prevent building volume Was happening when deploying siege weapons, amongst other large deployables
5 Months Ago
Add a separate turret warning icon. Move UI code to a specific turret icon script.
5 Months Ago
Fix client compile issues
5 Months Ago
fixed nre on client loading of sculpture
5 Months Ago
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5 Months Ago
merge ice_sculptures->Aux2
5 Months Ago
updated entity bounds
5 Months Ago
Implemented new catapult reload animation
5 Months Ago
Merge: from soundmodulator_leak - Fixed sound leaks from quickswitching scenarios - Fixes wrong loop sound being played when coasting on a pedal bike - Fixing flamethrower not playing sound when quickswitching while holding fire button - Fixing pilot sound not played on taking out a flamethrower - Recycle footsteps when their sounds end, instead of potentially incorrect preset time Tests: played with a lot of weapons and vehicles while monitoring sounds via audio.printsounds and log.level Audio 2
5 Months Ago
merge ice_sculptures->Aux2 + codegen
5 Months Ago
- Siege tower towing setup - Added editor gizmos to towing visuals
5 Months Ago
- Added icon to siege tower - Finalised basic constructable (added each of the build steps and relevant colliders)
5 Months Ago
jungle skin prefabs setup progress
5 Months Ago
manifest
5 Months Ago
added ability lock/unlock edits to sculpture when you're not holding a melee weapon
5 Months Ago
actual client compile fix
5 Months Ago
Implemented catapult incendiary ammo model Updated icon and recipes Naming
5 Months Ago
Merge: from main Tests: Booted editor - no errors
5 Months Ago
client compile fix
5 Months Ago
Catapult - added reload anim
5 Months Ago
Plushy crafting fix
5 Months Ago
- Redone siegetower constructable with the new model - Setup colliders for each stage - Use constructable stage 1 model as the guide mesh
5 Months Ago
Added small ramp so its easier to get in and out of the tower
5 Months Ago
- Cleaned up Siege Tower - New colliders for front entrace - Wired up doors to the dual damage system
5 Months Ago
Remove allocs in async pathfinding Make sure querying allies nearby doesn't return null or dead allies
5 Months Ago
updated rig and anims for mini crossbow
5 Months Ago
jungle skin - models and gibs
5 Months Ago
Ballista bolt effects tweaks
5 Months Ago
Ballista Spear -> Ballista Bolt Updated placeholder icons
5 Months Ago
Update: drop sound instances for variety of types on disable - HarborBridge - HarborCrane - PhoneDialler Tests: none, trivial changes
5 Months Ago
Bugfix: Stop DigitalClock from leaking sound instances when it's flags change - Also dropping sound refs on disable Tests: none, trivial change
5 Months Ago
merge from main
5 Months Ago
Update: drop sound refs when vehicles are destroyed - Magnet Crane - MLRS - Modularcar Garage - VehicleModuleSeating - Traincar audio Tests: none, trivial changes
5 Months Ago
merge from wire_slack_fix
5 Months Ago
merge from storagemonitor_passthrough
5 Months Ago
Added passthrough output to the storage monitor 'Power Out' now sends 1 power instead of passthrough - 1
5 Months Ago
jungle skin atlas/material update
5 Months Ago
Don't show game screen hostile warning text or menu UI timer remaining, if it's just a turret
5 Months Ago
Update: drop sound refs when ScrapTransportHelicopter is destroyed Tests: none, trivial change
5 Months Ago
Updated blowpipe skinning and animation adjustments on holding pose
5 Months Ago
Clean: removing empty override method Tests: none, trivial change
5 Months Ago
Update: drop sound refs when AttackHelicopter is destroyed Tests: none, trivial change
5 Months Ago
dropping resolution of grid by roughly 50%, still feels good to carve but gives a big speed and memory improvement
5 Months Ago
Update: drop sound references when ground vehicle is disabled Tests: rode a pedal bike, jumped of and destroyed it with console commands - saw expected debug log
5 Months Ago
Undo: of the previous undo to ensure we don't hold dangling references Although the resources are cleaned up, the pointers are not so we end up with stale pointers on entity recycle Tests: none, trivial undo
5 Months Ago
Only show warnings if in peacekeeper mode, powered, and player is not authed
5 Months Ago
fixed issues with non-square sculptures and increased height of ice sculpture by 25%