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111,841 Commits over 3,928 Days - 1.19cph!

7 Months Ago
Code comment edit only
7 Months Ago
Fixed pipe colours on small oil rig
7 Months Ago
Fixed all of the pipe colours on large oil rig
7 Months Ago
merge from main -> monument_scenes
7 Months Ago
Merge from snow_effects_roll_back_and_meshLOD_conversion
7 Months Ago
7 Months Ago
S2P bandit, fishing A, stables A, compound (no HLOD)
7 Months Ago
Removed all RendererBatch components from CargoShipTest and enabled IsDynamic on a few missed objects
7 Months Ago
Fixed pattern sofa incorrect material Fixed candle group fx positions now that the model has changed slightly
7 Months Ago
Fix build compile errors Fix loading scene by path instead of by name in standalone builds Scene2Prefab will output prefabs disabled so monuments can be moved to correct position before OnEnable() is called - enable the prefab once the monument scene is loaded Package all monument scenes into `monument_scenes.bundle`
7 Months Ago
Roll searchlight back to renderer lod, requires a 180 degree asset flip
7 Months Ago
Fixed powered water purifier error Fixed industrial crafter error Fixed powered water purifier, storage monitor deploy error
7 Months Ago
fixed bike NRE (no skinning on the bike yet)
7 Months Ago
Keep components attached to AddToHeightMap and AddToWaterMap
7 Months Ago
set correct texture scale in engine
7 Months Ago
reduced texture sizes
7 Months Ago
7 Months Ago
Delete components in one sweep instead of as we are iterating through components - also allows us to mark components as required by other components
7 Months Ago
Merge from fluid_combinersplitter_fix
7 Months Ago
Fixed fluid combiner gibs using fluid splitter material, updated destruction sound
7 Months Ago
updating motorbike model/texture/mat/lod/gibs
7 Months Ago
Fixed fluid combiner and fluid splitter snapping issues, also adjusted their deploy volumes
7 Months Ago
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7 Months Ago
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7 Months Ago
merge from main -> monument_scenes
7 Months Ago
merge from electricalheater_fix
7 Months Ago
Added Panther assets - Lods, mats, models and textures
7 Months Ago
Fixed a bunch of weird bugs with pulling over Lights flag now sets at night Dynamic destination distance checks
7 Months Ago
Fixed electric heaters not heating planters right in front of them
7 Months Ago
player update. exported 3p kayak anim set
7 Months Ago
Aligning state now applies force and does appopriate angle checks
7 Months Ago
Pull over methods use the brakes like everything else Is server check on client scripts Refactor vendor prefab into categories
7 Months Ago
More build tests
7 Months Ago
rolling/pitching with controls
7 Months Ago
Fixed vendor spawn orientation More consistent pulling over positions Increased vendor mass and drag
7 Months Ago
level update
7 Months Ago
Serverside overriding of active item if restrained
7 Months Ago
storage building large progress
7 Months Ago
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7 Months Ago
Prevented vendor from tipping over in some scenarios
7 Months Ago
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7 Months Ago
corrected some texture settings for roof asphalt
7 Months Ago
corrected some small rotation errors in storage warehouse prefab
7 Months Ago
Removing BuildOptions.CleanBuildCache as a test (had issues on 2021 without this, giving it another go on 2022)
7 Months Ago
Restraint check
7 Months Ago
Set electrical heater light shadows type to hard (soft shadows were murdering performance)
7 Months Ago
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