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121,141 Commits over 4,018 Days - 1.26cph!

5 Months Ago
Can't operate waterlogged ballista and catapult
5 Months Ago
catapult - spring position fix
5 Months Ago
ballista ammo textured
5 Months Ago
catapult - updated reload anim with chain bug fix
5 Months Ago
More clean up
5 Months Ago
Can't pull and reload a catapult at the same time
5 Months Ago
Fixed catapult push interaction showing when looking at ammo, reload and fire points
5 Months Ago
Make bradley, heli and shark respect the "ai.addIgnorePlayer" and "ai.ignorePlayers" admin command
5 Months Ago
Tweaked battering ram water logged point Fixed "occupied" being shown when not looking at the occupied mount point
5 Months Ago
viewmodel wooden shield viewable arm test anims
5 Months Ago
Fixed siege weapon release interaction showing "Release the boat"
5 Months Ago
- Added big ass vehicle world colliders for better vehicle -> vehicle siege tower collision - Siegetower was using drawbridge 1 as its network model?
5 Months Ago
Battering ram constructable switched to additive mode Added stage 4
5 Months Ago
Added repel and hurt trigger inside the tower in case you manage to glitch in
5 Months Ago
Fixed battering ram front wheels disappearing Fixed the effects rotating with the wheels
5 Months Ago
Fixed doubled up siege tower doors
5 Months Ago
Re-enabled sync position on battering ram door
5 Months Ago
Tweak battering ram prevent building volume
5 Months Ago
Siege tower: - no longer spams sound errors - tried to fix duplicate doors
5 Months Ago
Re-enabled front door colliders on siege tower
5 Months Ago
workcart_box_fix -> main
5 Months Ago
Prevented work cart box model from going invisible due to the LOD
5 Months Ago
Moved box into the other corner (looks better on the above ground carts)
5 Months Ago
Regenerate code
5 Months Ago
Fixing LOD3 and 4 materials for Catapult
5 Months Ago
jungle skin prefabs setup progress - floor frames, wall frames
5 Months Ago
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5 Months Ago
Initial setup: - Created filtering methods for: - Recent x purchases - Best sold item - Best x sold items - Best x revenue generating items - x time period sales - Peak sale hour - Total sales
5 Months Ago
Clean up code
5 Months Ago
Add command to make admin invisible
5 Months Ago
updated viewmodel mini crossbow anims
5 Months Ago
Ensured towing visuals delete properly when the towing joint breaks
5 Months Ago
Extra delay timings
5 Months Ago
merge from siege_weapons
5 Months Ago
Fix catapult animator init mismatch between client/server
5 Months Ago
Set all siege weapon recipes to require 1 ingredient each, so nobody freaks out on reddit when seeing the placeholder values I pulled out of my arse two months ago Balancing will come later
5 Months Ago
Merge from ai_wolf_iteration
5 Months Ago
Catapult projectile throwing LOS checks Prevent projectiles being fired through constructions and such Added a server collider to the catapult arm Tweaked projectiles radius
5 Months Ago
Remove unecessary includes
5 Months Ago
Fix wolves facing the wrong way when moving, and sometimes spinning when they start to move (new issues highlighted by async pathfinding) Fix wolves hovering slightly above ground
5 Months Ago
Decrease await delay when checking for recording finish
5 Months Ago
Catapult animation client/server sync
5 Months Ago
Ice shader update, smoother edge detection, parallax, and some frost on top
5 Months Ago
Enabled instancing on all materials.
5 Months Ago
Manifest
5 Months Ago
Merge from main
5 Months Ago
Safer TrainCar OnChildAdded behaviour Manifest
5 Months Ago
Fix entity cluster spawn logic being biased towards the smallest possible cluster size when respawning entities
5 Months Ago
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5 Months Ago
blend between two atmopsheric haze factors over height