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107,008 Commits over 3,836 Days - 1.16cph!

2 Years Ago
Updated pipelines textures and materials
2 Years Ago
Updated metal_panels_c textures and materials / Added new metal_panels_c texture variants
2 Years Ago
Updated metal_panels_d and corrugate_d textures and materials
2 Years Ago
Fixed so deployabke camera stations will grab all CCTV cameras
2 Years Ago
Lighthouse material tweaks
2 Years Ago
Merge from spraycan_merge2
2 Years Ago
Add some logs to try and diagnose missing sfx in build
2 Years Ago
updated train fbx with complete control panel lods updated train prefab Just need to sort out the control panel needles
2 Years Ago
Fixed some spawners not using stat overrides. Set scientists to spawn with a chance to use healing items. s2p.
2 Years Ago
Another AI data pass: more cover/move points, added extra npcs and patrols.
2 Years Ago
zipline addition WIP
2 Years Ago
More topological improvements and height fixes.
2 Years Ago
merge from main
2 Years Ago
Added loot to the new NW mine. Topo mask improvements.
2 Years Ago
Merge from io_open_close_sounds
2 Years Ago
Add open and close sound effect fields to ContainerIOEntity Hook up existing auto turret open/close sfx
2 Years Ago
Update death screen after merge
2 Years Ago
Merge from workcart_deathscreen
2 Years Ago
Fixed players with the same name as a prefab displaying as the prefab instead of the player
2 Years Ago
Merge from main
2 Years Ago
Merge from answering_ui_fixes
2 Years Ago
Update spraycan inventory
2 Years Ago
Support limiting the number of members in a clan Add a convar to control the clan member limit for the local backend Update nexus clan implementation to pull the clan member limit from the nexus Show max clan member count on clan UI if it is non-zero Specific error text when trying to invite or join a clan that is full
2 Years Ago
build and bundle CraggyIsland.WeaponTest
2 Years Ago
Fix clan banner color/logo not showing on the UI if one of them was not set yet
2 Years Ago
merge from main - compile fix
2 Years Ago
Fixed more broken triggers and zones. Fixed some loot spawners and props not showing up.
2 Years Ago
Fixed a bunch of broken triggers and nobuild zones.
2 Years Ago
added magazine modification slot added extended mags added testing loadouts updated viewmodels for some weapons updated recoil for some weapons
2 Years Ago
Road tunnel nobuild zone fix
2 Years Ago
updates to vm attachments and base file, sep ironsights mesh, prefab setup
2 Years Ago
Moved gizmos script to an Editor folder
2 Years Ago
Moved Small Oil Rig away from the new island. More various fixes.
2 Years Ago
merge from main
2 Years Ago
Fixed forests not properly spawning on the north face. Other smaller fixes.
2 Years Ago
Fix old clan logos not clearing out when trying to edit the clan logo
2 Years Ago
Added support for editor gizmo toggle preset groups. Can save/load 4 sets. Window->Tools->Gizmos. Needs a cleanup and some testing.
2 Years Ago
Buncha buglist fixes.
2 Years Ago
Respawns
2 Years Ago
merge from main
2 Years Ago
merge from hapis_conversion
2 Years Ago
disable junkyard crane for now
2 Years Ago
Added cactus icon and name to death screen info.
2 Years Ago
Merge from main
2 Years Ago
Merge from main
2 Years Ago
Fixed speargun not appearing in players hands when equipped (wasn't just an NPC issue)
2 Years Ago
Unsaved spray item
2 Years Ago
Added world colliders for the end railings on the wagons
2 Years Ago
Re-disabled vehicles parenting to other vehicles for now (was recently enabled on train wagons, flatbeds, scrap heli). There are issues around velocity when entering and leaving the triggers that I don't have the time to solve right now. It would be nice to support minicopters being carried on train flatbeds among other things, so I'll enter this as a task for the future.
2 Years Ago
Merge from spraycan_merge2