reporust_rebootcancel

107,004 Commits over 3,836 Days - 1.16cph!

2 Years Ago
material updates following texture changes
2 Years Ago
missing mesh decal renderer scripts on some prefabs
2 Years Ago
merge from hapis_conversion
2 Years Ago
Forest density fix 2/2 More community fixes Updated AI related objects for MilTuns
2 Years Ago
material updates following texture changes
2 Years Ago
uploading re-worked texture sets concrete_wall, sidewalk_a, sidewalk_b, concrete_slabs
2 Years Ago
Reworked custom navmesh data stuff. s2p on launch site.
2 Years Ago
Merge from main
2 Years Ago
Testing baking heightmap instead of displacement map for faster lookup
2 Years Ago
untamed state loading wip
2 Years Ago
merge from sav225
2 Years Ago
cover point editor build fix
2 Years Ago
reverted LightGroupAtTime
2 Years Ago
protobuf gen
2 Years Ago
merge from main
2 Years Ago
merge from mixing_table_ammo
2 Years Ago
produceditem fix
2 Years Ago
new textures for concrete_wall set
2 Years Ago
merge from sav225
2 Years Ago
Added a bunch of static building part prefabs - useful for map makers
2 Years Ago
merge from main
2 Years Ago
network++
2 Years Ago
▆▇▋▍▉▆▆▉▅▅▋ █▅▅ ▇██_█▆▋_▇ ▉▊▆▊▍▋
2 Years Ago
Merge from interaction_sounds
2 Years Ago
Additional missing open/close sounds for items
2 Years Ago
Merge from main
2 Years Ago
Merge Sav225 (Main) -> 🚆
2 Years Ago
Renamed Train folder to TrainEngine, to facilitate a merge from Main where that's also a new folder of the same name
2 Years Ago
Fixed train track selection being the opposite of expected if the driver is in a train engine that is facing in the opposite direction to the primary (front) train car in a coupled train
2 Years Ago
Merge from sav225
2 Years Ago
Merge WorkCartVariant -> Sav225. Adds a new WorkCart above-ground variant with additional cover at the rear.
2 Years Ago
Corrected spawn vars after testing
2 Years Ago
Set up spawning for the new workcart type
2 Years Ago
Limit the size of chat history to store in memory on the server Configurable with the chat.historysize convar (default 1000)
2 Years Ago
Merge Sav225 -> WorkCartVariant
2 Years Ago
Oops, remove debugging
2 Years Ago
Fixed NRE when destroying train cars with timed explosives. Correctly unassign completetrain in RemoveFromCompleteTrain and do more null checks.
2 Years Ago
▆▆▄█▄▍▌▄▉█ ▆▄▊▆▊▇ ▊█▊▊▉ ▇▄▍▊, █▋, ▊▉, ▇▆▌▉, ▄▍▊▆▍▊, ▊█▅▊▅, ▌█▅▉▅█▊▊ ▉▋▉▌▅▄▌▊
2 Years Ago
- Gibs for the new variant - Material fixes. Updated the red variant to work with the railing model changes (railings turn red too)
2 Years Ago
Updated all WorkCart colliders
2 Years Ago
Merge from nexus
2 Years Ago
New above-ground WorkCart variant: - New material colour - New rear area attachment - Railings disabled - Slightly increased weight (this variant only) - Slightly lowered top speed (this variant only) Colliders still TODO.
2 Years Ago
Merge Workcart Update -> WorkCart Variant
2 Years Ago
Merge from main
2 Years Ago
Can now create clans from the clan UI when at the clan table Remove the clan.create and clan.invite commands Allow apostrophes and dashes in clan names List clan members with their role in clan.info
2 Years Ago
vm updates - removed gun moving back on bolt pull - added ADS idle & fire, with reduced movement - setup additional deploy - tweaked original deploy - ammo belt secondary movement refinement - fixed wrist shearing
2 Years Ago
Work cart DIY attachment model, LODs, collider and gibs New work cart material variants Split work cart railings into a separate object so that they can be hidden
2 Years Ago
Testing a different method for ray casting
2 Years Ago
material updates following texture changes
2 Years Ago
concrete_h and concrete_h_var (puddle variant, now has its own set of maps)