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107,011 Commits over 3,836 Days - 1.16cph!

2 Years Ago
Merge from main
2 Years Ago
Subtract 70815
2 Years Ago
Scene + anim backups
2 Years Ago
Fixed train-to-rigidbody collision sometimes bringing the train to a stop
2 Years Ago
Merge from main
2 Years Ago
Another boatload of fixes.
2 Years Ago
Lods for the exterior and interior of the cabin (excluding controls) combined a lot of the meshes baked LOD to reduce materials down to 1 material for the exterior of the train added textures for bakedLOD reconstructed the prefab
2 Years Ago
Extend the fake steam ID function to allow disabling randomization (it'll be consistent depending on what unity project path is open)
2 Years Ago
updated directional damage indicator toned down incoming damage notification updated SAR recoil updated crosshair updated hit markers added weapontest gm
2 Years Ago
Rivers & lakes fishable. More ore count improvements. Tons of other random fixes.
2 Years Ago
Fixed caustics applied to objects above water level
2 Years Ago
merge from main
2 Years Ago
Merge from probe_fix
2 Years Ago
Cache mesh in RenderListEntry
2 Years Ago
Various fixes
2 Years Ago
Added +/- 180 degree buttons to coverpoint inspector
2 Years Ago
Rooftop cover points
2 Years Ago
merge from /pickup_fps_fix2
2 Years Ago
Individual, per-floor virtual AIZ setup.
2 Years Ago
Cliffside mask tweaks to pad up ore counts
2 Years Ago
Fixed the TriggerTrainCollisions invalid object rejection, re-enabled it
2 Years Ago
Layout calculation fixes
2 Years Ago
Marge Main -> Rail Network 3
2 Years Ago
Better attempt at fixing the layout fps drop when items are picked up/dropped: -Remove layout component, manually layout the components in Update -Remove RectMask2D on pickup widgets so they can all be batched -Remove tween usage, animate widgets via a central update in NoticeArea driven by curves (result looks slightly different) -Fixed pickup widgets not pooling Removes all GC and reduces frame time from 8-9ms to 0.7-0.5ms in worse case scenario
2 Years Ago
Get clan chat working between servers on the nexus
2 Years Ago
Unsaved
2 Years Ago
TrainTrackSpline uses the new hierarchy system
2 Years Ago
Compile fix
2 Years Ago
Disabled my train collision rejection code until I solve its issues
2 Years Ago
More FX code edits
2 Years Ago
Train FX code edits
2 Years Ago
Updated vehicle collision effect code, fixed the warnings re SubmarineDuo
2 Years Ago
Merge WorkCartUpdate -> Main
2 Years Ago
Rename freespray item
2 Years Ago
Increased the culling distance for trains and wagons, and set the wagon LOD groups to all match in their transition points. Improved my CopyLODValues script to manage culling points appropriately on LOD Groups that have a different amounts of LOD levels.
2 Years Ago
More setup
2 Years Ago
Decal skin setup
2 Years Ago
Don't run Alt topos in the corners.
2 Years Ago
Remaining cliff masks, give or take
2 Years Ago
Almost all cliff zones masked.
2 Years Ago
player anim, entity and world model animator updates, added anims for world weapon, added separate ammo box model and lods, effect setup
2 Years Ago
Slightly reduced the intensity of the headlight emissive
2 Years Ago
New headlight and tail light materials that have a texture when the lights are turned off
2 Years Ago
Autospawn improvements WIP
2 Years Ago
train lods update and progress prefab update
2 Years Ago
reapplying fps counter option menu
2 Years Ago
merge from main
2 Years Ago
Updated work cart gibs to reflect changes Synced gibs in work cart prefabs
2 Years Ago
subtracting 70830, will reapply once fixed
2 Years Ago
Updated work cart LODs Material tweaks Reworked baked LOD materials to minimize pop-in