107,013 Commits over 3,836 Days - 1.16cph!
▋▅█▍▉▋▊█ ▄▅█ ▅▅▌▄▄ ▌█▋▊
▆▇▅▆▋▆▄▄ ▍▌-▊█▇▄█ ▄▊▅▉▊▍▄ ▉▋▋ ▋▅▉▉▌▇▌
Powerplant greencard skip fix (fixed inside the existing external prefab) - this will require a S2P later on
Adding barbwire parts back into LOD1 for stone wall and stone gate so players on lower settings are aware of them
Removed the editor-only 'woundedneverends' convar and added server convar 'woundforever'. False by default. If true, crawling state never expires.
initial navmesh/monument navmesh setup.
Merge from spraycan_merge2
Change name of freehand item
Disable default blueprint on spray inserts (for initial testing)
Disable point culling, still needs some work
Some shit that wants to be auto changed and a couple of newly added Unity 2020 files
Fixed icon rendering
Added frog boot spray
Cull free spray vert points that overlap each other
Fix colliders not being properly reassigned on server load
Merge MagnetCraneUpdates -> Main. Includes interpolation changes and an attempt to make yaw animation smoother.
Merge General QOL -> Main. Fixes footstep sounds always being barefoot sounds after changing to other footwear in inventory (broke in 65844).
Removed allowTransitionToOtherParentingVolume, since this isn't a release hotfix. Let's try the simplest version of the fix and we can see if everything's stable on Staging. Essentially every parent trigger is now allowTransitionToOtherParentingVolume = true.
Merge TrainParentingFixes -> Main
Better freehand spray icon
Fix MaxSpraysPerPlayer not properly applying to free hand sprays
Better item descriptions
- Fixed cargo ship RHIB being unusable after server restart (RPC error)
- Fixed cargo ship RHIB leaking fuel and storage entity after server restart
Add global.MaxSpraysPerPlayer convar
Track timestamp and player responsible for every spray
Restructure spray save data, remove some unused fields
Add global.ClearAllSprays convar
▌▇███▋▊▇▄█▍▍▊▄ ▄▄▄▊▊▆▍▉▇▆▌▉ ▊▆▌▉▌▍ ▆▄█▇▉
▅▋▅▉█ ▌▊▌ ▍▅▇▌ █▇▋ █▇▅ █▋ ▋▇▌ ▅▍▋▍ ▋▇▇▉ ▉▉▌▇▍ ▄▋▆▌▇▇ ▉▆▌▊ ▉ ▋▋▇▊▋▋ ▉▍▌ ▌▄▉▊▍▍█▊ ▉▋▆▉ ▄▌▇▉▌▉▇▇▋ ▊▆ ▆▆▅▍ ▄▊▋ ▌▄▍▉▅▄ (▅▉ ▍█▍▍ ▊▅▇▍▋▍ ▍▄▌▅▆▉▄▆▋▆█▋▍█▍▌); ▍ ▆▊█'▋ ▇█▇▊▌ █▌▍▅ ▍▆▇▍▄ ▊▍▋▋ ▇█▌▇ ▌▄▅██▍ ▌▆▄▆▆▆▊▊, ██▇▅▆ ▆▊▇▆█▍█ ▇▍▅▉▇▄ ▌▄▉▇ ▉█ ▍▌▅▌▌ ▍▄▋ ▇▍█▆█▅ ▆▊▊▉▌▊ + █▄▊▌▄▉▍▆█▊ ▄▅▌▍▅▇▄▋ █▆▇▆ ▄▇█▍▅▅▌▆▇▄ ▉▌ ▍▍▆▆▌▇▄
thumb_up
75
thumb_down
59
Reapplied Unity's terrain tools & mapping specific quality settings.
cpu height query taking attenuation into account
merge from main
70684 - zipline fixes
Setting compute properties on init
Add server convar global.deleteallsprays
Adjust free hand spray item icon
removed unnecessary textures in the green control panel material
added more decals to the decal albedo for the train (still more room for variety and control panel dials)
updated train mesh with some more decals on the exterior and on the cabin interior.