branchrust_reboot/maincancel

35,343 Commits over 4,324 Days - 0.34cph!

4 Months Ago
Merge from hackweek_boxsorting
4 Months Ago
Merge from elevator_power_qol
4 Months Ago
vehicle_ui_sidecar -> main
4 Months Ago
vendor_drone_accessibility -> main
4 Months Ago
merge from puzzle_reset_changes -> main
4 Months Ago
Merge from hackweek_boxsorting
4 Months Ago
merge from laserdetector_tests
4 Months Ago
merge from helicopter_flare_balance_pass -> main
4 Months Ago
merge from sorted_protobuf_gen
4 Months Ago
Merge: from spectate_dontfloodsnapshots - reduce potential delay when starting to spectate a far-away player Tests: flew around 2k procgen map, got to the other side of it then spectated player on the opposite end.
4 Months Ago
merge from untranslated_strings_fix
4 Months Ago
vendor_ui_drone_accesibility -> main
4 Months Ago
merge from fix_colourpicker_gradient -> main
4 Months Ago
Merge from horse_medsyringe_healing
4 Months Ago
merge from hackweek_automatedtesting
4 Months Ago
merge from bot_exec
4 Months Ago
removed scrap costs from softcore workbenchs
4 Months Ago
restore WB tax reductions codegen
4 Months Ago
Cherrypick RendererBatch changes from 134527, prevents monument prefabs reimport when switching in between CLIENT and SERVER
4 Months Ago
merge from garage_door_2k
4 Months Ago
merge from computerstation_cap_fix
4 Months Ago
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4 Months Ago
merge from marker_teleport_from_server
4 Months Ago
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4 Months Ago
Allow mummy mask in conveyor filters
4 Months Ago
Disabled GPU instancing on CollectableCandy particle system as it breaks the positions of the particles when a Rust/Standard shader material is used with it
4 Months Ago
Merge from puzzle_reset_changes
4 Months Ago
Subtract 135644
4 Months Ago
Merge from eye_wearable_fix_2
4 Months Ago
Allow all the frankenstein parts to be added to conveyor filters
4 Months Ago
Allow frankenstein mask in conveyor filters
4 Months Ago
vendor_ui_drone_accessibility -> main
4 Months Ago
Merge from junkpile_jump_improvements_2
4 Months Ago
Merge from horse_medsyringe_healing
4 Months Ago
Subtract 135187 (revert water jump out height to 13)
4 Months Ago
merge from puzzle_reset_changes -> main
4 Months Ago
merge from puzzle_reset_changes -> main
4 Months Ago
merge from cargoship_cameras
4 Months Ago
Merge: from networkpositiontick_reduce - Optim: buoys, containers, water-junkpiles and vines no longer always replicate their position. Reduces number of NetworkPositionTick invokes from 2309 down to 522 on 4.5k map Tests: interacted with each prefab type, observed up close and from afar
4 Months Ago
merge from pivot_or_die
4 Months Ago
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4 Months Ago
merge from halloween_2025_disable
4 Months Ago
merge from guide_materials_tweaks
4 Months Ago
Merge from hackweek_boxsorting
4 Months Ago
Include all prefabs under Assets/Scenes/Prefabs in the props asset scene for custom maps to use
4 Months Ago
Merge from puzzle_reset_changes
4 Months Ago
Merge from puzzle_reset_changes (only enabled on water treatment plant for testing)
4 Months Ago
Merge from server_history_dns
4 Months Ago
merge from store_fixes
4 Months Ago
merge from qol_backpack_gather -> main