30,724 Commits over 3,867 Days - 0.33cph!
Trying out the Master build configuration for non-debug client builds (slower compiles but should run faster)
merge from native_memory_stream -> main
Merge from hood_and_cuffs
Merge from hood and cuffs
Merge from hood_and_cuffs
merge from attack_heli_mount_fix
merge from io_flooding_fix
merge from ping_estimation_fallback
merge from fix_runtime_profiling_pooling_warning
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merge from cargo_kill_triggers_fix
Merge from compiler_field_fixes (should resolve prefabs reimporting when changing between Client and Server)
Merge from gesture_cancel_fix
Travelling Vendor Revisions -> Main
Merge from hood_and_cuffs
merge from admin_panel_fix
merge from improve_underwater_dropped_items
merge from conversation_canceldistance
merge from firemode_improvements
merge from aug_2024_meshlod
merge from lodleveldisplay_update
reapplying burst update 1.8.15 -> 1.8.16 - Was subtracted due to an unknown server fail to start
Fixed bike passenger eye rotation bug (introduced in 100729)
Bike passengers now use the same camera roll code as the driver
Horrible code for bike driver camera roll, but it now lerps to the actual roll angle when not grounded
Renamed more ConvarControllerSpawnPointPopulation to ConvarControlledSpawnPointPopulation
Renamed ConvarControllerSpawnPointPopulation to ConvarControlledSpawnPointPopulation
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Travelling Vendor Revisions -> Main
Travelling Vendor Revisions -> Main
Added single-pass Rust/Unlit ASE template with atmospheric scattering support
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Merge from gesture_cancel_fix
Slight adjustment to motorbike rear wheel position - get the rear wheel to visually sit right on the ground
merge from rotorwash_fixes
merge from HoveringBikeSpawns
merge from hazmat_youtooz_lod_fix
merge from SidecarCollision
merge from surrender_gesture_warning
merge from npc_vending_reset_fix
merge from hood_and_cuffs/locked_car_force_mount
merge from hood_and_cuffs/remove_friendly_gesture_holster_delay
merge from SidecarHurtTriggerForce
merge from BikesIgnoreDroppedItems