31,157 Commits over 3,928 Days - 0.33cph!
merge from HomingMissileLauncher
Fixed exception when using teleport2death if the player hasn't died yet
subtracting
87969 threadsafe_protobuf
merge from ddraw_improvements
merge from Attack Helicopter
merge from threadsafe_protobuf
subtracting
87933 threadsafe_protobuf - investigating several issues
merge from threadsafe_protobuf
merge from teleporteveryone2me
increased quarry no build radius
thumb_up
60
thumb_down
10
merge from load_underwear_fix
merge from bow_offset_fix
merge from console_window_improvements
Merge Attack Helicopter -> Main
Don't show HML ADS UI if not in first-person view
Merge HomingMissileLauncher -> Main
merge from brutalist_instancing_enable
merge from global_networked_bases
merge from toggle_vending_machines_map
merge from HomingMissileLauncher
Merged proper version of /main/uv123-tangent-basis-fix
Subtract
87804, fix skin shader error from uv123-tangent-basis-fix merge.
Merge from report_npc_fix
Merge from tc_layout_update
merge from /main/standard-refraction
merge from building_skins_3/building_skins_4
merge from uv123-tangent-basis-fix
merge from /building_skins_3/building_skins_4
merged from terrain-shader-fix
merge from building_skins_3/building_skins_4
merge from tc_layout_update
Fixed modular cars not being pushed by explosion force if hit in a way where only the module(s) took damage, and not the base chassis. Reduced overall car explosion force to compensate for the fix.
Switched my inventory loadout back to standard rocket launcher
Removed accidental include
Minor edit to SceneLoader; formatting
Gave SceneLoader some extra checks and scenes, plus keyboard shortcuts. Removed "Open Bootstrap Scene" from the Rust Editor menu and moved it to the new Scenes menu.
Merge HomingMissileLauncher -> Main
Added scene loader script - top menu to quickly load specific editor scene files
Quick compile fix, needs a proper fix
Merge HomingMissileLauncher -> Main. Adds ADS.
Merge from detailed_vehicle_dismount_times
Merge from toggle_vending_machines_map
Merge from console_window_improvements
When building staging, upload to the "main" branch instead of the "default" branch (steamcmd changes workaround, will need to figure something else out)