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133,119 Commits over 4,293 Days - 1.29cph!

3 Years Ago
Foam composite03
3 Years Ago
Fixed all compile errors caused by having neither CLIENT not SERVER defined
3 Years Ago
Merge from watercatcher_perf_improvements
3 Years Ago
Fix static water catchers throwing an exception
3 Years Ago
Merge Main -> Attack Helicopter
3 Years Ago
cobblestone road models greybox
3 Years Ago
cobblestone road textures
3 Years Ago
redesign scene backup
3 Years Ago
Disable debug grid drawing. Additional test save.
3 Years Ago
increase max slots, handle being full and trying to add new item
3 Years Ago
more test changes and some fixes
3 Years Ago
trying out a different placement method
3 Years Ago
Merge from watercatcher_perf_improvements
3 Years Ago
Merge from demo_fixes
3 Years Ago
Merge from cinematic_lod
3 Years Ago
Revert kayak and rowboat to their 78335 version to fix errors
3 Years Ago
First pass on exposing multiple dof sample options
3 Years Ago
Fix storage adaptors, conveyors and pipe LODs being calculated from the wrong position when entering network range
3 Years Ago
Set code lock light materials back to Opaque. Hopefully this fixes them not being visible through glass.
3 Years Ago
Refactor minicopter wheel code. getting ready for attack heli with skis
3 Years Ago
Fixed minicopter and scrap heli wheels not rotating when on the ground. This was mainly a problem with the animator fighting the code. Some more code cleanup. Added speed method to BaseVehicle.
3 Years Ago
Compile out pipe mesh renderer on server
3 Years Ago
Missed one - CH47Helicopter
3 Years Ago
Some general refactor/formatting/cleanup on existing helicopter classes
3 Years Ago
Reduce the minimum distance between industrial pipe points for easier placement (was 0.4, now 0.3)
3 Years Ago
Adjusted LOD levels of industrial entities
3 Years Ago
Merge from industrial
3 Years Ago
Foam composite backup.
3 Years Ago
Revert kayak and rowboat prefabs to match main (even though plastic shows no changes, seems to fix their corruption in unity)
3 Years Ago
Merge from main
3 Years Ago
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3 Years Ago
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3 Years Ago
Allow doors to be placed on top of deployables (boxes, sleeping bags, etc)
3 Years Ago
Give the attack heli its autocannon model
3 Years Ago
Move some scripts. New AttackHelicopter class
3 Years Ago
Test map edit for heli development
3 Years Ago
Huge wooden sign will deploy on all sides of walls too
3 Years Ago
Merge Main -> Attack Helicopter
3 Years Ago
Fix small sign deployment not working on all walls
3 Years Ago
Procedural bunker entrance mesh and prefab
3 Years Ago
Change the mushroom icon to red instead of brown
3 Years Ago
Updated Prefabs for Store page
3 Years Ago
redesign scene backup
3 Years Ago
Update ghost model rotation immediately after changing rotation
3 Years Ago
merge from main
3 Years Ago
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3 Years Ago
Added Jake's bench_io command from water_io_benchmark branch (there were some other unrelated changes on that branch) Added server.waterContainersLeaveWaterBehind, when enabled water containers will leave 1 unit of water behind when transferring water to other containers Attached sprinklers can still fully drain a liquid container Can be toggled at runtime, enabling this during peak hours or temporarily while IO usage is high should help general server performance
3 Years Ago
Added a small thickness to pipe visibility checks to prevent it going through very small gaps in construction
3 Years Ago
Layer collision enabled for Ragdoll vs. Prevent Movement
3 Years Ago
Cherry-pick ragdoll maxDepenetrationVelocity edit