reporust_rebootcancel

133,442 Commits over 4,293 Days - 1.30cph!

5 Years Ago
same for NPCPlayerNavigator
5 Years Ago
Fix some BaseNavigator script changes getting lost between client/server switch
5 Years Ago
merge from compile fixes
5 Years Ago
Static elevator lift prefab fixes
5 Years Ago
5 Years Ago
continued
5 Years Ago
Added elevator prefabs to corridor / entrance prefabs
5 Years Ago
compile fixes
5 Years Ago
Fixed Elevator NREs when CableRoot or CableLod were not set
5 Years Ago
Split static elevator into top / floor prefab Updated mesh on static elevator lift prefab
5 Years Ago
BaseNavigator can toggle braking. Follow path state disables braking.
5 Years Ago
Design permission check
5 Years Ago
Fixed ElevatorStatic.Spawn not freeing the pooled raycast hit list if it's not the top elevator
5 Years Ago
Removing Elevator.PostServerLoad Debug.Log
5 Years Ago
Merge from static_elevator
5 Years Ago
Removing unused stair pieces prefabs
5 Years Ago
More temporary colliders for playtesting
5 Years Ago
Initial lighting pass to stairwells - Added static and hinged doors - more prefab nesting Temporary colliders
5 Years Ago
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5 Years Ago
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5 Years Ago
Move life story update into an ObjectWorkQueue
5 Years Ago
Exterior lighting backup
5 Years Ago
Have the workcart slow down more quickly of its own accord when not in use. So if players jump off it doesn't end up a million miles away from them
5 Years Ago
Fix workcart occasionally getting "stuck" and having to reverse before going forward when using entity spawn (static collision bug)
5 Years Ago
Merge from main
5 Years Ago
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5 Years Ago
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5 Years Ago
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5 Years Ago
Comments, cleanup
5 Years Ago
Fix workcart headlights being in the wrong place/angle
5 Years Ago
Fill light LOD/occlusion setup progress Fixed some of the objects with negative scale Removed some unused prefabs
5 Years Ago
Smoother horse movement when traversing bumpy terrain
5 Years Ago
T-junctions LODs and COL Tweaked some LOD4 meshes to reduce pop-in
5 Years Ago
fixed heavily charged batteries displaying incorrect time remaining (used 12h format)
5 Years Ago
lunar + skins approval
5 Years Ago
Fixed stairwell variant b never spawning
5 Years Ago
progress on stairwell and entrance meshes
5 Years Ago
added ai.designing convar toggle
5 Years Ago
merge from main
5 Years Ago
Train tunnels use "Darkness" environment type
5 Years Ago
Climate now works without biome map (falls back to temperate climate, for test scenes) Added "Darkness" environment type (disables directional light, makes skybox completely black) A single environment volume can now have multiple environment types
5 Years Ago
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5 Years Ago
Fixed AmbientLightLOD not properly preserving light intensity
5 Years Ago
Make a new prefab variant of the lift entity (will swap the visual once on workcarts branch)
5 Years Ago
Fix broken prefab
5 Years Ago
More refactoring, just place a static elevator block at every floor
5 Years Ago
Shared spline data now also looks in the autospawn folder. Updated autospawn train prefab spline data.
5 Years Ago
Merge Main -> Workcart
5 Years Ago
Save/Load fixes Fixed incorrect floor position at top floor
5 Years Ago
One icon that I missed on the crafting screen