reporust_rebootcancel

135,163 Commits over 4,444 Days - 1.27cph!

5 Years Ago
Added a skin redirect editor (Tools/Skins/New redirect skin) that creates relevant prefab variants and makes standard changes required to get the redirect working (item names, pickup, repair, shortnames, etc)
5 Years Ago
Merge from main
5 Years Ago
More snowmobile setup
5 Years Ago
Snowmobile collider edit
5 Years Ago
East sculpts for new cliffs
5 Years Ago
Updated drinking to deal with displacement
5 Years Ago
Trace update
5 Years Ago
Cleanup
5 Years Ago
More accurate tracing into the ocean volume
5 Years Ago
Fixed crossbow vm loaded state
5 Years Ago
Subtract 66779
5 Years Ago
Remove all client side mounted references for instruments
5 Years Ago
Snowmobile detail colliders
5 Years Ago
Water inflatable changes
5 Years Ago
WIP tidying up client-side access to _mounted
5 Years Ago
Cleanup
5 Years Ago
Remove unused overrideMountedLookAt
5 Years Ago
Merge Main -> misc_improvements
5 Years Ago
Snowmobile wheel setup, and fix model direction
5 Years Ago
Some snowmobile initial setup
5 Years Ago
NE sculpts
5 Years Ago
Better spectate entity name
5 Years Ago
Potential NRE fix in LateClientCycle
5 Years Ago
North east cliffing and cleanup of old inland splats
5 Years Ago
Test map changes
5 Years Ago
Reduce MLRS rocket world model size and mass to 25% of actual size and mass
5 Years Ago
Site C area progress backup
5 Years Ago
Option to bilinear sample displacement map.
5 Years Ago
merge from main
5 Years Ago
Building brick skin atlas and material
5 Years Ago
Trace test
5 Years Ago
Add stat for a player shredding a car Add stat for hands won in poker
5 Years Ago
Merge Main -> Snowmobile
5 Years Ago
Fix HAB prefab bug
5 Years Ago
Fixed team UI not updating when spectated player leaves a team
5 Years Ago
Fixed guns not showing the correct ammo count when spectating
5 Years Ago
Converted all vehicles from spawning sub-entities to simply including them in their base prefab heirarchy. Converted: - Duo Sub [fuel storage, torpedo storage, item storage] - Hot Air Balloon [fuel storage, item storage] - Magnet Crane [fuel storage] - Minicopter (in earlier commit) [fuel storage] - MLRS [dashboard storage, rocket storage] - Modular car chassis [fuel storage] - RHIB [fuel storage, item storage] - Rowboat [fuel storage, item storage] - Scrap Transport Helicopter [fuel storage] - Solo Sub [fuel storage, torpedo storage, item storage] - Work Cart [fuel storage] All fuel-using vehicles also now start with 50 fuel when in editor.
5 Years Ago
Merge MLRSUpdates -> IntegrateVehicleSubEnts
5 Years Ago
Fixed extra MLRS rocket storage sub-ent
5 Years Ago
Add GetEntity to GameObjectRef
5 Years Ago
West+north road splatting
5 Years Ago
Respect hitnotify convar
5 Years Ago
Hit marker should now play when the player being spectated gets a headshot
5 Years Ago
Experimental, remove minicopter sub-entity spawning and simply include the fuel sub-ent on the base entity. This is the new standard in the desert base setup and seems to be working reliably, and may allow us to remove a lot of boilerplate spawning code.
5 Years Ago
Final'ish northern height & bake
5 Years Ago
North side road fixes along new cliffs & bake
5 Years Ago
Sculpt backup
5 Years Ago
optimised LOD2 of all 18 tea variations: -baked down cup material and icon decal sheet to one smaller albedo
5 Years Ago
Arctic bases progress / added custom snow prefabs for various props / added greyboxes for wind turbines and dome radar
5 Years Ago
all 18 tea world model LODs collision setup texture resize and prefab update