126,618 Commits over 4,109 Days - 1.28cph!
DudTimedExplosive now looks all the way up the entity hierarchy to see if it was on a moving object, instead of just at the immediate entity. Fixes dud explosives on sub-entities from staying stuck on and messing with physics.
Fixed a case where water wouldn't drain from liquid container (regression introduced on this branch)
Doubled tick rate of sprinkler and halved output per tick - total amount of water distributed should be the same
Lowered water to extinguish of most fireballs to make it extinguishable by sprinklers
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Update fluid combiner icon
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Model.cs now ignores inactive GameObjects in FindClosestBone. Fixes satchel charges etc sometimes sticking to inactive GameObjects and endnig up being invisible. Needs code review.
Monument benchmark errors fixes
Fixed missing terrain pyramid shader level between 200 and 300
Fixed missing terrain potato detail for shader level below 300
Cherrypicking
49699 Throwable fix
Fluid combiner model and updated material/textures
Fixed errors when running monument benchmark standalone.
[D11] [UI] Fixed typo in "Open Inventory" hint string in French.
[D11] [UI] Fixed graphic overlapping wounded text on certain languages when wrapping to new line.
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Compile fix (main/comp merge)
Remove "unknown genes" and gene display from consumable item info panel.
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merge from /entity_hiding
[D11][#3673] Fix for: guards at the Bandit Camp appear to have no helmets equipped when viewed from a distance.
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Dead pines / custom billboards
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fixed composter server startup error
subtracting
49671 merge from grass_displacement
Enabled incremental GC on Linux servers as a test
[D11][UI][#3933] Fixed issues with the credits screen
[D11][UI][#3959] Added scroll bars to scroling screens [#3950] Removed old icon from find/join game screen
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The wheel collider kick prevention on listen server was messing with vehicles tumbling in the air. Removing it since it was a listen server only fix anyway.
Adjust max explosion force
merge from grass_displacement
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Corpses will now update their skin to match the players even if the player has had their skin updated via client.shuffleplayerseed