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124,148 Commits over 4,171 Days - 1.24cph!

6 Years Ago
[D11] Weighted normals Prefabs/Deployable
6 Years Ago
Added packages
6 Years Ago
[D11] Fixed 3003 Added checks for disconnected gamepads to prevent input from other users.
6 Years Ago
Fixed Win64 quality profile
6 Years Ago
[D11] updated UI icons
6 Years Ago
[D11] updated icon sheets
6 Years Ago
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6 Years Ago
[D11] NPC vending machines use skin #0
6 Years Ago
[D11] Fixing Harbor Crane Material
6 Years Ago
[D11][UI][#3851] Fixed issue with players in game screen highligh
6 Years Ago
[D11] Fix for ps4 master builds missing define
6 Years Ago
[D11] Fix for ps4 master builds missing define
6 Years Ago
[D11] Further changes based on FP feedback.
6 Years Ago
[D11] Added FOV and tilt to debugcamera controls
6 Years Ago
[D11] [UI] Tool added to generate character set text files by reading from translation files. (So we can generate font atlas from characters in file to ensure no missing characters).
6 Years Ago
Revert the in-place sort change because I remembered the original order is important
6 Years Ago
[D11] Changed font scaling for options hint text to prevent overflow
6 Years Ago
[D11][UI] removed inventory Section headers bars
6 Years Ago
[D11] Icon & Splash Screen updates
6 Years Ago
[D11] PlayersInGame menu tweaks
6 Years Ago
[D11] removed extra lights on satchel charge
6 Years Ago
[D11] Weighted normals Prefabs/Deployable
6 Years Ago
Removed a redundant quality calc when loading from saves
6 Years Ago
[D11] [UI] Translate initialisation fix for language code fallback not using correct format.
6 Years Ago
[D11][UI] Removed loading title bar
6 Years Ago
[D11][UI] Updated beta loading screen to match normal loading screen
6 Years Ago
[D11] [UI] Added missing translations and updated characters file and font atlas's.
6 Years Ago
Avoid an unnecessary network update when loading from a save.
6 Years Ago
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6 Years Ago
merge from main
6 Years Ago
[D11][UI] Fix for options screen crash
6 Years Ago
Triangle frame block art (models/gibs/col for all tiers)
6 Years Ago
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6 Years Ago
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6 Years Ago
[DTLS[ Small improvements + took out Ivans' debugging stuff
6 Years Ago
Engine internal items now take damage along with the module itself
6 Years Ago
Test map vehicle edit
6 Years Ago
Road friction edit
6 Years Ago
Test map vehicle edit
6 Years Ago
Added functional Check Engine light. Some refactoring and performance improvement on engine code.
6 Years Ago
Manually fixed some merge issues in IOEntity
6 Years Ago
Made PushLiquid respect backtracking convar
6 Years Ago
Made a new IOEntity field IsGravitySource to use instead of RootEntity when determining the source of a gravity fed input
6 Years Ago
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6 Years Ago
Fixed deferred mesh decals premultiply mode
6 Years Ago
Fixed rendering artifacts in deferred mesh decals
6 Years Ago
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6 Years Ago
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6 Years Ago
Respect IO backtracking convar in Sprinkler and LiquidContainer
6 Years Ago
Fixed object motion vector handling causing issues with horse hair