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126,711 Commits over 4,109 Days - 1.28cph!

5 Years Ago
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5 Years Ago
Default the history server list to sort by last played (descending)
5 Years Ago
tweak engine module collision
5 Years Ago
Rename ContainerIOEntity Menu_Occpued to Menu_Occupied. Rename StorageContainer Menu_Occpued to Menu_Occupied.
5 Years Ago
Merge from farming2
5 Years Ago
Ignore gravity check for connection exiting a powered pump Fixed a case when autofilling liquids would do an incorrect height check
5 Years Ago
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Merge from Main->Vehicles
5 Years Ago
Enabled forward pass on Terrain, Foliage and FoliageBillboard shaders
5 Years Ago
Replaced LightLOD on fireflies
5 Years Ago
Merge from main
5 Years Ago
Untoggled shadows in firefly prefab
5 Years Ago
Changed shadow cascade settings to default main
5 Years Ago
Engine item refresh
5 Years Ago
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merge from farming2
5 Years Ago
Death chance balance
5 Years Ago
Balance
5 Years Ago
[D11] [UI] Temporarily disabled player inspect screen. Added support for stat name translations in player inspect screen.
5 Years Ago
[D11][Gameplay][#3920] Player auto-sprint input small fixes
5 Years Ago
[D11] - T2369 - Texel Inconsistencies - Fix - Upped resolution on appropriate maps
5 Years Ago
[D11] - T2368 - Some Viewmodels are Low Quality - Fix - Updated Materials from FP branch.
5 Years Ago
Remade twig/wood/stone tier ramps to conform to new metrics
5 Years Ago
fixed chassis attachment, tweak colliders fixed engine conditional
5 Years Ago
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5 Years Ago
[D11][UI][#3941] fixed hierarchy issue in ingame options
5 Years Ago
Fixing the BuildOptions for the linux64 debug build.
5 Years Ago
NRE fix
5 Years Ago
[D11] Removed collider from Underwater Plane in Ocean prefab
5 Years Ago
merge from farming2
5 Years Ago
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5 Years Ago
Fix direct connections from water source to sprinkler (regression introduced today)
5 Years Ago
Anti-roll reduced to 15%
5 Years Ago
Steering bias adjustments per chassis type. Enabled anti-roll forces and set to to 20%.
5 Years Ago
Increase water per splash from sprinklers from 20 -> 30
5 Years Ago
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5 Years Ago
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5 Years Ago
Subtract bumper collider change
5 Years Ago
Move Bumper_Back_A_COL to be a child of Engine_Panel_Back_COL so it'll get disabled with the other back parts
5 Years Ago
Make conditional setting more efficient, only set if things have changed from last time
5 Years Ago
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5 Years Ago
Change collider conditionals to work the same way as SetActive does on standard GameObject conditionals
5 Years Ago
Doubled autofill amount (it ticks every 2 seconds, so it needs to be x2 the max flow amount displayed in UI) Fixed another case where pump switches wouldn't disregard gravity Rework drain calculation for Liquid Containers, the old system drained too much water when using splitters Fixed splitters draining water
5 Years Ago
reverting engine collider condition
5 Years Ago
re attaching chassis suspension fix engine bumper collider condition adjusted bumpers collision size
5 Years Ago
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