reporust_rebootcancel

107,031 Commits over 3,836 Days - 1.16cph!

6 Years Ago
Optimized all swamp tree impostor meshes
6 Years Ago
Optimized all oak tree impostor meshes
6 Years Ago
Optimized all douglas fir tree impostor meshes
6 Years Ago
Optimized all willow and spice bush impostor meshes
6 Years Ago
Optimized all birch tree impostor meshes
6 Years Ago
Optimized all american beech tree impostor meshes
6 Years Ago
Custom impostor mesh warning fix
6 Years Ago
Exclusive Fullscreen default (test)
6 Years Ago
Optimized all pine tree impostor meshes
6 Years Ago
Added custom mesh toggle to impostor component Enabled mipmap generation by default Added messages/warnings with generated mesh info
6 Years Ago
Added support for custom/tight impostor meshes
6 Years Ago
Merge from main
6 Years Ago
[D11] More audio sound asset optimisation progress.
6 Years Ago
[D11][UI] Build Fix
6 Years Ago
merge from main
6 Years Ago
▄▍▋▍▆ ▊▋▆▋▉ ▋█▍▄▉▉▊▊ !▅▄▌▇ ▆▍▅▋▇▅▊▋
6 Years Ago
[D11][UI] Crafting Queue is now acceasble and queued items can be canceled
6 Years Ago
style2 progress backup
6 Years Ago
merge from main
6 Years Ago
[D11] frontend/bootstrap integration WIP. Further split down the actual bootstrap. More work on the optimizer; gave up on heuristics and the exhaustive search is too big (like factorial(50)), so it just simulates a reasonably large number stochastic timelines and picks the one which completes in the shortest possible time.
6 Years Ago
▆▋▄▉▇▄▌▊ █▉▊▌█ ▇▌▊▄ ▌▌▋▇▊▇ ▄▄▊ ▍▇▊▌▍ ▉▊▉
6 Years Ago
▆▅▊▅█▆ ▍▊▅▋▅▇
6 Years Ago
▋▌▍ ▍▍██▅▄█ █▉▇▋ ▋▋▋ !▍▋▉▍▌▌ ▄▋▋▇▉▋█▌▋█▉█▉ ▉▆█ !▄▄▄▊▉▋ ▍▌▄▇▍▅▇ ▊▇▋▌ ▍▍▅ ▆▄▍▇▉ ▉ ▋▅▌▇▅ !▆█▉▊█▌ ▆▆▆▌▌▆▅ ▌▇▉ ▄▄▋▉▉ ▊▅▆ ▄▅▊▄▄▍▌ ▄▊
6 Years Ago
[D11] Define fixes
6 Years Ago
[D11][UI] First pass of note panel
6 Years Ago
style2 progress backup
6 Years Ago
[D11] Add the PS4 Common Dialog plugin before I forget
6 Years Ago
bulkframe files and prefabs + texture variants
6 Years Ago
style2 progress backup
6 Years Ago
[D11] Fixed class name for serialization
6 Years Ago
[D11][UI] Missed added file
6 Years Ago
[D11][UI] Highlighted equipment will now display changes to values
6 Years Ago
Spiderweb guide mesh
6 Years Ago
forklift colour is determined in detail map layer of material - added mask texture
6 Years Ago
material ID re-ordering fix for static bradley
6 Years Ago
merge from main
6 Years Ago
▄▊▇▍▇▍ ▍▅▉▄
6 Years Ago
▉▇▊▋▌▄█▊█ ▋▄ ▌█▋█▊ ▉▄ ▍▇▄ ▋▍▌ ▍▄█▉'▋ ▅▅▄▋▋▆▇.
6 Years Ago
▄▄▍▉█▆▄ !▅▇▇▇▅▋▅▋▄ ▅▇▍▍ ▍▉ ▋▉▌█▉▍ ▉▇▌▌▇▋▍▆▊ (▌▇▄% ▄▋█▅▍▉▊▊█▄ ▊▌▌▆▋▉▆█▋▄ ▊▅▊▄▉▉▋) !▍▆█▇▆▄▍▌▆ ▄▊▊▇ ▋▍ ██▊▍▍▄ ▍█▄▆▅▇█ ▍▄ !█▊▇▋▋▇▄▊▇ ▌▍▇▉ █▊ ▋█▆▊▊▅ ▇▉▉▊▍▌█▅▅
6 Years Ago
merge from main
6 Years Ago
█▅▌▍▄ ▉▊▊▍ ▆▅▋▊▊ ▊▅▌ ▉▌▌▉▋▆█▉█ ▍▄▊▌▋
6 Years Ago
merge from main
6 Years Ago
removed private files
6 Years Ago
▋▍▅▉▅▍▋ ▅▉▅▄ ▅▅▍▍▆▆
6 Years Ago
▆▊█▇▊▄▇▊█ .▌▇██▇▆
6 Years Ago
▊▇▋▅▆▆ ▌▅▇█▉
6 Years Ago
merge from main
6 Years Ago
▊▋▇▋▇█▍▄▅▋ ▄▄▇▌ ▅▋▉▆█▍ ▉▅▋ ▆▄▌▄▋▉ ! ▌▅▄▄▇▊█▋▉▆ ▌▆▋▅▅ █▊▉▇▊▊ ▉▋▋ ▉▅▉▄▅▊
6 Years Ago
▅█▊█▌▊ ▉▉▍▇▇▆▊ !▇█▅▅▊█▊█▌ ▉▍▍ !▆▆▅▆▍▋▌ ▊▆▆█ ▍▍▅▆██ !▉▄▌▋▆▇▉▉█▆▄▇▍▆▌ ▋▉▊▇▇▇▍ ▉▉▉ ▇▄▍▆▆▉▅▅ ▍▆▉▄▅▍▍++
6 Years Ago
▉▉▉▌█▍▅▄▊▆ ▅▍▊▋▇