reporust_rebootcancel

107,031 Commits over 3,836 Days - 1.16cph!

6 Years Ago
Speaker texture update
6 Years Ago
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Tesselated quad
6 Years Ago
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Coffin meshes / prefabs / col / gibs
6 Years Ago
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6 Years Ago
Graveyard fence missing gibs
6 Years Ago
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6 Years Ago
Merge from main
6 Years Ago
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6 Years Ago
Cherry picked 29389 from main
6 Years Ago
Added forward transparent passes to rust/std+wind shader set
6 Years Ago
vm anims, model, textures, material, vm and wm prefabs
6 Years Ago
[D11] [UI] Vending Machine Shop panel set up
6 Years Ago
[D11] [UI] Quick Craft Radial Menu timer and queue displays now work correctly. Updated textures slightly and fixed misc bugs relating to quick craft menu.
6 Years Ago
6 Years Ago
Speaker meshes and textures
6 Years Ago
gibs and collision mesh(es) for rowboat
6 Years Ago
[D11] Gambling wheel and vending machine implementation, Typo fixes
6 Years Ago
bespoke collider for ch47 tarp
6 Years Ago
covered versions of bradley and ch47 - LODs, colliders, detail maps + prefabs
6 Years Ago
New rowboat to replace asset store art, just needs gibs and collision
6 Years Ago
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6 Years Ago
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6 Years Ago
[D11][UI] Adjustments to loot panels
6 Years Ago
[D11][UI] Selecting the water catcher panel or looking at weapon Modifications will filter icons and highlight the correct item. Weapon mod info will clamp to screen
6 Years Ago
[D11] Disconnect/Kick using the LiteNetLib protocol instead of using a soft packet, This fixes the correct displaying of errors and also makes for sending the reason to server/client so the peer knows why. The reason for this change is you could get disconnected before actually getting the reason from the server which in turn would not update the UI correctly
6 Years Ago
[D11] Front-end lobby server launch now uses supplied server map data through existing API, instead of manually downloading. Hooked-up thumbnail image data download.
6 Years Ago
progress backup
6 Years Ago
Defaulted tint mask to texture on foliage shader set Fixed tint mask baking failing in some cases Rebaked and updated all tree impostors Nuked all unused impostor tint mask textures
6 Years Ago
Fixed off center bakes
6 Years Ago
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6 Years Ago
Try again
6 Years Ago
Fixed impostor command buffer release warnings in edit-mode
6 Years Ago
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6 Years Ago
Potential NRE fix.
6 Years Ago
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6 Years Ago
merge from main
6 Years Ago
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6 Years Ago
Added explicit tint mask source enum (all white, all black, texture)
6 Years Ago
Renamed and moved billboard bake shader
6 Years Ago
Updated shaders, more testing
6 Years Ago
[D11] [UI] Re-added "D11_NEWHUD" define for quick chat update in BasePlayer_ClientLocal to fix null instance.
6 Years Ago
[D11] Disabled "Generate Mip Maps" on all UI Sprite Textures.