reporust_rebootcancel

107,015 Commits over 3,836 Days - 1.16cph!

6 Years Ago
compound bow functionality
6 Years Ago
compound bow functionality baseline
6 Years Ago
WIP on bandit guard AI.
6 Years Ago
merge from main
6 Years Ago
updated lods, added worldmodel prefab, nudged draw bow sounds
6 Years Ago
tweaked ironsight to match anim better, added sounds and anim events, updated skinning of strings, updated prefab
6 Years Ago
[d11] add a rough integration of the MiniUDP library (needs optimisation), just to try out, though it seems to work better than LLAPI.
6 Years Ago
Small tidy up to LLAPI stuff, there's no unsafe code any more. Increase packet buffer sizes as it's likely to run out during level loading.
6 Years Ago
Fixed previews not removed when switching types in workshop #RUST-72
6 Years Ago
progress backup
6 Years Ago
compound bow baseline
6 Years Ago
fixed NPCVendingMachine sometimes becoming out of stock on server restart
6 Years Ago
compound bow vm updates
6 Years Ago
progress backup
6 Years Ago
[D11.AC] Quick fix for water/terrain rendering on PS4
6 Years Ago
Underwear art assets
6 Years Ago
[D11] Added new define D11_UNET in build defines, forceDebug=true to enable profiling, and message saying build complete!
6 Years Ago
[D11] Removed hardcoded IP address that somehow got committed?
6 Years Ago
[D11] Added define D11_UNET to allow switching between RakNet/UNet, also packet size changes and port change needed for xb1
6 Years Ago
bandit guard NPCs
6 Years Ago
Hapis MT progress
6 Years Ago
super rough placeholder anims, initial setup of vm prefab & animator, parameters
6 Years Ago
Merge from main
6 Years Ago
progress backup
6 Years Ago
missing file
6 Years Ago
fixed bug with plant age disappearing display plant yield
6 Years Ago
NPC spawners at Outpost now properly respect ai.npc_enable. WIP on cover points at bandit camp for NPCs.
6 Years Ago
Composter mesh and textures
6 Years Ago
Network++
6 Years Ago
Added runtime rust/standard impostor shader
6 Years Ago
Network++
6 Years Ago
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6 Years Ago
compile fix
6 Years Ago
aiming at plants now shows a bunch of information about their state
6 Years Ago
skin approval
6 Years Ago
compound bow, lods and prefab
6 Years Ago
[D11] Fix for controller rotation on xb1, ortho basis matrix for xb1 added
6 Years Ago
[D11] Socket setup data for xb1
6 Years Ago
progress backup
6 Years Ago
removed debug logs
6 Years Ago
Grabbed relevant materials from 27740
6 Years Ago
Enabled gpu instancing on a few hundred materials
6 Years Ago
Fixed and optimized volume bounds att calculation
6 Years Ago
Merge from main
6 Years Ago
Removed fog volume radial distance option; always true Added fog volume edge bounds attenuation, smooth fade-out at vol sides Fixed fog volume clipping to background
6 Years Ago
ocean paths are now optimized and smoothed ocean paths now shrinkwrap to the island based on depth and distance from terrain two ocean paths (near/far) are generated and cached at startup (TerrainMeta.path.Ocean*)
6 Years Ago
progress backup
6 Years Ago
ocean pathfinding/coastline path generation wip
6 Years Ago
[d11] some tidying of previous commit, experimenting with Unity NetworkLater. Can be enabled one line 184 of Bootstrap.cs
6 Years Ago
WIP attempt to move to Unity's NetworkTransport LLAPI instead of Raknet. This will save us from having to update Raknet for console support (Xbox One support is out of date, Switch support is non existent). There are some differences between the libraries so this is experimental at the moment. Need to finish of QOS bindings, and a lot of it has ended up identical to the Raknet assembly so further refactoring might be worthwhile.